Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.
Icon | Name | Profession | Attribute | Type | Cost | Activation Time | Recharge | Description |
---|
| Eclipse Form | Assassin+Dervish | Cross-Profession | Elite Flash Enchantment Spell | 3 | | 1 | For 3...35...40 seconds, enemy spells cast on you fail. This enchantment ends after preventing 0...7...8 spells. (Shadow Arts + Earth Prayers) (PvE-Only) |
| Dawn-Tipped Arrows | Dervish+Ranger | Cross-Profession | Elite Preparation | 5 | 2 | 24 | For 5...30...33 seconds, your attack speed while using a bow cannot be reduced by hostile effects. Your bow attacks deal holy damage, strike for an additional +3...18...21 damage, and set foes casting spells on fire for 0...3...3 seconds. (Marksmanship + Scythe Mastery) (PvE-Only) |
| Polar Prison | Ranger+Elementalist | Cross-Profession | Elite Hex Spell | 5 | 1 | 15 | For 3...8...10 seconds, target foe and all nearby foes move 90% slower. Apply Cracked Armour for 3...9...11 seconds. (Water Magic + Wilderness Survival) (PvE-Only) |
| Toxic Rain | Elementalist+Necromancer | Cross-Profession | Elite Spell | 25 | 2 | 10 | Create Toxic Rain at target foe's location for 2...8...10 seconds. Each second, all foes in the area lose 0...29...33 health and are poisoned for 0...7...8 seconds. (Water Magic + Death Magic) (PvE-Only) |
| Empathic Sadism | Necromancer+Mesmer | Cross-Profession | Elite Hex Spell | 15 | 1 | 5 | For 15 seconds, every time target foe successfully uses a skill, you steal 5...25...30 Health and 1..3...4 Energy from that foe and all adjacent foes. (Curses + Inspiration Magic). (PvE-Only) |
| Phantom Basher | Mesmer+Warrior | Cross-Profession | Elite Enchantment Spell | 5 | 1/4 | 5 | Summon a level 5...18...21 Phantom Basher which deals 12...43...46 crushing damage with its attacks and has a 50% chance of knocking enemies down. (Illusion Magic + Hammer Mastery) (PvE-Only) |
| Koudelka's Kindjal | Warrior+Ritualist | Cross-Profession | Elite Artifact Signet | | 1 | 60 | Your weapon is replaced by the sword Koudelka's Kindjal, which scales in damage with your Swordsmanship Attribute. Every time you use a sword attack skill, you create a Spirit Rift at the foe's location. After 3 seconds, all adjacent foes take 20...70...79 lightning damage and suffer from Cracked Armour for 3...8...9 seconds. This effect ends if you swap weapons. (Swordsmanship + Channelling) (PvE-Only) |
| Spirit of Concordance | Ritualist+Monk | Cross-Profession | Elite Binding Ritual | 5 | 1 | 20 | Create a level 1...18...20 Concordance Spirit which lives for 20...35...40 seconds. Every 5 seconds, if a party member has died, that party member is resurrected at Concordance Spirit's location with 50% of the spirit's current Health and 1...50...55% Energy, and the spirit loses 50% of its maximum health. (Restoration + Healing Prayers) (PvE-Only) |
| Sanctified Arrows | Monk+Ranger | Cross-Profession | Elite Preparation | 5 | 2 | 24 | For 12...28...32 seconds, your bow attacks deal holy damage and cannot be blocked. Your bow attack skills remove 0...1...2 conditions and 0...1...1 hexes from yourself. (Marksmanship + Smiting Prayers) (PvE-Only) |
| Glory of the Hunt | Ranger+Paragon | Cross-Profession | Elite Echo | 5 | 2 | 20 | For 5...27...30 seconds, targets that you and your pet are attacking are marked. You, your pet and any other allies who successfully hit foes targeted by you and your pet in this way gain +8...18...20 Health and 1...3...3 Energy. (Beast Mastery + Motivation) (PvE-Only) |
| "I am Irresistable!" | Paragon+Mesmer | Cross-Profession | Elite Shout | 5 | | 15 | For 1...9...11 seconds, every time you are the target of a skill, both you and the ally or foe using the skill on you gain 1...5...6 Energy. (Command + Inspiration Magic) (PvE-Only) |
| Greater Conflux | Mesmer+Elementalist | Cross-Profession | Elite Ward Spell | 25 | 1 | 20 | Create a ward that is 10...60...70 feet wide and lasts for 30 seconds. Non-spirit allies in range gain +0...+4...+5 Energy regeneration. (Earth Magic + Inspiration Magic) (PvE-Only) |
| Obsidian Steel | Elementalist+Warrior | Cross-Profession | Elite Enchantment Spell | 5 | 2 | 5 | For 5...55...60 seconds, target ally is enchanted with Obsidian Steel. Their attacks deal an extra +5...20...23 armour-ignoring earth damage and blind foes for 0...5...6 seconds. (Swordsmanship + Earth Magic) (PvE-Only) |
| Shadow Stronghold | Warrior+Assassin | Cross-Profession | Elite Enchantment Spell | 10 | 1 | 30 | For 3...40...45 seconds, you cannot be targeted by enemy spells and you gain +0...10...12 damage reduction. You move 50% more slowly. (Tactics + Shadow Arts) (PvE-Only) |
| Spirit Shanks | Assassin+Ritualist | Cross-Profession | Elite Dual Attack | 5 | 1 | 5 | If this attack hits, deal an additional +5...40...45 lightning damage to that foe and up to 0...3...4 adjacent foes and set them on fire for 1...3...3 seconds. This attack cannot be blocked if you are under the effects of a Weapon Spell. (Channelling + Dagger Mastery) (PvE-Only) |
| Spiteful was Sariah | Ritualist+Dervish | Cross-Profession | Elite Item Spell | 5 | 3/4 | 20 | Hold Sariah's ashes for 5...55...59 seconds. You can no longer cast spells on allies, and allies can no longer cast spells on you. Instead, you gain +1 Health and +1 Energy regeneration and your spells have an additional +10...55...60% armour penetration. (Wind Prayers + Channelling) (PvE-Only) |
| Eremitical Healing | Dervish+Monk | Cross-Profession | Elite Enchantment Spell | 5 | 1 | 7 | Heal all party members for 10...70...80 health. Party members healed in this way move 33% faster for 3...14...15 seconds. (Healing Prayers + Wind Prayers) (PvE-Only) |
| Order of the White Dragon | Monk+Assassin | Cross-Profession | Elite Stance | 5 | | 30 | For 7...37...40 seconds, you cannot use attack skills, but while using daggers, you move and attack 33% faster, your attacks deal holy damage, have +0...30...35% armour penetration, and the duration of hexes and conditions on you are reduced by 5...35...40%. (Dagger Mastery + Smiting Prayers) (PvE-Only) |
| "Murder as One!" | Assassin+Ranger | Cross-Profession | Elite Shout | 10 | | 15 | For 5...34...36 seconds, you and your pet attack 33% faster. Your pet's attacks are +15...80...85% more likely to be critical hits. You gain 1...3...3 Energy every time your pet lands a critical hit. (Beast Mastery + Deadly Arts) (PvE-Only) |
| Mating Season | Ranger+Mesmer | Cross-Profession | Elite Nature Ritual | 5 | 3 | 10 | Create a level 5...15....16 spirit of Mating Season which lives for 20...100...105 seconds. Every time a non-spirit creature in range attacks or uses a skill against a foe, they steal 1...3...4 Energy from that foe. (Wilderness Survival + Domination Magic) (PvE-Only) |
| Aerokinesis | Mesmer+Dervish | Cross-Profession | Elite Enchantment Spell | 10 | 1 | 15 | For 3...9...10 seconds, the next 3...10...11 times you cast a spell or use an attack skill against a foe, that foe is forcibly Shadow Stepped to a random nearby location. (Illusion Magic + Wind Prayers) (PvE-Only) |
| Song of the Pantheon | Dervish+Paragon | Cross-Profession | Elite Echo | 5 | 1 | 10 | For 5...22...24 seconds, target ally's spells cannot be interrupted, their attacks cannot miss, and they cannot be knocked down. This echo ends after preventing 1...5...6 interrupts, attacks missing, or knockdowns. (Motivation + Earth Prayers) (PvE-Only) |
| Ghostglaive | Paragon+Ritualist | Cross-Profession | Elite Weapon Spell | 5 | 1/4 | 20 | For 10...29...33 seconds, your attacks with a spear are 0...30...33% faster, your spear moves twice as quickly, and your attacks cannot be blocked. (Channelling + Spear Mastery) (PvE-Only) |
| Phantom Thief | Ritualist+Mesmer | Cross-Profession | Elite Hex Spell | 10 | 1 | 20 | For 1...15...16 seconds, target foe suffers from -1...5...6 Energy degeneration, which you gain as Energy regeneration. This hex ends if the foe's Energy reaches zero. (Communing + Illusion Magic) (PvE-Only) |
| Mental Oubliette | Mesmer+Assassin | Cross-Profession | Elite Hex Spell | 5 | 3/4 | 15 | For 8...17...20 seconds, every time target foe casts a spell, that foe is knocked down and you gain 3...5...6 Energy. (Deadly Arts + Domination) (PvE-Only) |
| Umbran Glyph | Assassin+Elementalist | Cross-Profession | Elite Glyph | 5 | 1/4 | 1 | The next 2...5...6 spells you cast against a foe Shadow Step you to that foe. Apply Blindness and Cracked Armour on that target for 5...12...15 seconds. The spell cast counts as an Offhand Attack. (Shadow Arts + Air Magic) (PvE-Only) |
| Conversion | Elementalist+Monk | Cross-Profession | Elite Enchantment Spell | 25 1 | 1 | 10 | While you maintain this enchantment, spells you cast which target a foe activate and recharge 1...9...10% faster, and 30...95...100% of the fire damage you deal is converted to holy damage. This conversion takes place before armour consideration. (Smiting Prayers + Fire Magic) (PvE-Only) |
| Dwayna's Refrain | Monk+Paragon | Cross-Profession | Elite Echo | 5 | 1 | 10 | For 10...20...25 seconds, a hex and a condition are removed from target ally once every 20...11...10 seconds. Dwayna's Refrain is renewed every time a shout or chant ends on that ally. (Motivation + Healing Prayers) (PvE-Only) |
| Exemplar's Posture | Paragon+Warrior | Cross-Profession | Elite Stance | 1 | | 10 | For 5...48...50 seconds, you move and attack 10...33...33% faster. Hostile effects which reduce your chance to hit with attacks are 25...70...75% less effective. (Tactics, Command) (PvE-Only) |
| Blade of Blood | Warrior+Necromancer | Cross-Profession | Elite Enchantment Spell | 5% | 1/4 | 1 | For 5...40...44 seconds, your sword attacks steal 1...15...16 health. You gain an additional 1...15...16 health with every successful attack. You gain adrenaline 100% faster. (Blood Magic + Swordsmanship) (PvE-Only) |
| "Bathe in their Blood!" | Necromancer+Paragon | Cross-Profession | Elite Shout | 5 | | 20 | For 13 seconds, the attacks of all allies in earshot inflict bleeding for 1...8...9 seconds and do an extra +3...18...20 damage against bleeding foes. (Blood Magic + Command) (PvE-Only) |
| Death Chant | Paragon+Assassin | Cross-Profession | Elite Chant | 5 | 1 | 10 | For 10 seconds, the next attack skill used by party members in range is +0...98...100% more likely to be a critical hit, cannot miss, and deals an extra +5...25...30 damage. If any party members deal fatal damage with the affected attack skill, all of their attack skills are recharged. (Deadly Arts + Command) (PvE-Only) |
| Mark of Murder | Assassin+Necromancer | Cross-Profession | Elite Hex Spell | 5 | 1/4 | 10 | Shadow Step to target foe. For 0...7...9 seconds, this foe cannot block, moves 50% slower, suffers -5...10...12 armour and receives -5...30...35% less benefit from healing. This counts as an offhand attack. (Deadly Arts + Death Magic) (PvE-Only) |
| Extinction Event | Necromancer+Ranger | Cross-Profession | Elite Nature Ritual | 5 | 3 | 20 | Create a level 1...9...10 Extinction Event Spirit which lives for 10...50...55 seconds. Every time a creature in range dies, all adjacent creatures lose 0...3...3% of their current health. (Wilderness Survival + Death Magic) (PvE-Only) |
| Spirits of the Wood | Ranger+Ritualist | Cross-Profession | Elite Spell | 5 | 1 | 3 | If cast on a living ally, that ally is healed for 40...140...150 health and is cured of a condition. If cast on a dead party member, that party member is resurrected with 1...15...20% Health and 1...15...20% Energy, and this spell is disabled for 10 seconds. (Restoration + Wilderness Survival) (PvE-Only) |
| Twilightning | Ritualist+Elementalist | Cross-Profession | Elite Enchantment Spell | 10 | 1 | 20 | For 5...65...70 seconds, you are enchanted with Twilightning. Every 2 seconds, a random foe in earshot is struck for a random amount of lightning damage between 5...20...25 and 10...77...82 damage. This spell has 25% armour penetration. (Air Magic + Channelling) (PvE-Only) |
| Stormmaster | Elementalist+Dervish | Cross-Profession | Elite Enchantment Spell | 10 5 | 1/4 | 20 | For 1...28...33 seconds, spells you cast which deal either lightning or cold damage create a Storm at the target's location. The Storm lasts for 2 seconds per every 5 points of the spell's base Energy cost and strikes all nearby foes for 5...25...30 cold damage per second. (Wind Prayers + Air Magic) (PvE-Only) |
| Avatar of the Night | Dervish+Necromancer | Cross-Profession | Elite Form | 5 | 2 | 20 | For 3...85...90 seconds, the limit on the number of undead minions you can control is increased by 2...6...7. (Wind Prayers + Death Magic) (PvE-Only) |
| Animate Bone Priest | Necromancer+Monk | Cross-Profession | Elite Spell | 15 | 3 | 20 | Exploit the nearest corpse to animate a level 1...23...24 Bone Priest which has access to 1...8...8 Protection Prayers spells. You may only control one Bone Priest at a time. (Death Magic + Protection Prayers). (PvE-Only) |
| Fading Justice | Monk+Warrior | Cross-Profession | Elite Enchantment Spell | 1 | 3/4 | 10 | For 10...45...49 seconds, while you are wielding a sword and no shield or other offhand item, you are immune to blindness, and every time you hit a foe with a sword, you deal an additional +5...33...37 holy damage for every hex spell that foe has equipped. (Max: 100) (Swordsmanship + Smiting Prayers) (PvE-Only) |
| Huntsman's Axe | Warrior+Ranger | Cross-Profession | Elite Axe Attack | 5 | | 4 | Strike target foe for an additional 8...26...29 damage. If that foe was suffering from a condition, inflict Deep Wound and Poison for 1...9...11 seconds. This attack has an additional 20% armour penetration. (Axe Mastery + Wilderness Survival) (PvE-Only) |
| Whirling Cleave | Dervish+Warrior | Cross-Profession | Elite Melee Attack | 3 | | 1 | Strike all adjacent foes for +3...18...21 damage. Foes struck in this way suffer from Deep Wound for 3...12...14 seconds. (Scythe Mastery + Axe Mastery) (PvE-Only) |
| Condemn Soul | Necromancer+Ritualist | Cross-Profession | Elite Hex Spell | 10 | 1 | 20 | For 1...8...10 seconds, target foe loses 1...4...5% of their current health every second. This hex can only target fleshy foes. (Curses + Communing) (PvE-Only) |
| Mantra of Purity | Mesmer+Monk | Cross-Profession | Elite Enchantment Spell | 5 | 1 | 12 | For 50...12...7 seconds, this enchantment does nothing. When Mantra of Purity ends, you and all adjacent allies are healed for 30...90...110 Health, gain 0...6...7 Energy and are cured of 0...3...3 hexes and 0...3...3 conditions. (Inspiration Magic + Healing Prayers) (PvE-Only) |
| Trident of Zhu Hanaku | Elementalist+Paragon | Cross-Profession | Elite Spear Attack | 4 | | 3 | Strike target foe for an additional +5...26...30 cold damage and interrupt them. Foes casting spells interrupted in this way are knocked down. This attack also strikes up to 1...4...5 extra adjacent foes. (Spear Mastery + Water Magic) (PvE-Only) |