Cache-Control: no-store, must-revalidatePragma: no-cacheExpires: 0Koudelka's Guild Wars Skills

Koudelka's Guild Wars Skills

Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.

Elementalist

Necromancer

Mesmer

Warrior

Monk

Ranger

Assassin

Ritualist

Dervish

Paragon

PvE-Only Cross-Profession Elites

IconNameProfessionAttributeTypeCostActivation TimeRechargeDescription
Blood GiftNecromancerBlood MagicSpell5 3/4 2 You lose 20...70...75 Health, and target other ally is healed for 125% of the amount lost.
Blood StrikeNecromancerBlood MagicSpell5 1 1 Steal 2...22...26 Health from target foe. Heal yourself for an additional 2...22...26 Health.
Cestodarian SiphonNecromancerBlood MagicSpell5 10 1 10 Target foe loses 1...3...4 strikes of adrenaline, and you gain 1...3...4 strikes.
Coven SignetNecromancerBlood MagicElite Signet1 21 Steal an enchantment from target foe and apply it to yourself. If an enchantment was stolen in this way, you also steal 20...60...67 Health.
Covenant of the SisterhoodNecromancerBlood MagicElite Enchantment Spell5 1 1/4 5 Spells you cast on allies cost 75% less Energy rounded up, but cause you to sacrifice 3...1...1% Health for every 1 Energy of that spell's base cost.
Demonic ContractNecromancerBlood MagicEnchantment Spell5 1/4 25 For 5...13...15 seconds, you gain +1 Energy regeneration. If a non-spirit foe dies, Demonic Contract ends and you gain 8 Energy. If Demonic Contract reaches its full duration, you lose 20% of your maximum Health.
EcchymosisNecromancerBlood MagicSpell5 1 10 Deal 15...62...66 cold damage to target foe. This spell recharges twice as quickly if that foe is bleeding or has the deep wound condition.
Eyes of the UnderworldNecromancerBlood MagicHex Spell5 1 8 For 7...17...20 seconds, the stacking limit for target foe's Health degeneration is increased by 5.
False Peace OfferingNecromancerBlood MagicEnchantment Spell5 1/4 10 For 20 seconds, every time you are the target of a hostile spell, you steal 0...12...15 Health from the caster.
HemiplegyNecromancerBlood MagicHex Spell5 1/4 8 For 20 seconds, if target foe and any nearby foes are bleeding and moving at the same time, those foes take 1...22...25 damage per second.
Melodia's MementoNecromancerBlood MagicSpell10 2 12 Steal 1...17...20 Health from target foe for every Necromancer hex they are suffering. (Max: 100)
Mucronate ShellNecromancerBlood MagicEnchantment Spell5 1 45 For 20 seconds, you gain +0...30...34 armour. This enchantment renews itself every time a non-summoned foe dies.
Order of the WaspNecromancerBlood MagicElite Enchantment Spell5 10 2 For 5 seconds, all party members steal 1 Energy when they successfully hit with an attack. (50% chance of failure with Blood Magic 4 or less.)
Pact With DarknessNecromancerBlood MagicSpell1 33 1/4 20 Gain 1...7...10 Energy.
Prolong PainNecromancerBlood MagicElite Hex Spell15 1 10 For 8 seconds, every time target foe would take fatal damage, or their Health falls below 1%, the fatal damage is prevented, that foe is healed for 10 Health, but all nearby foes lose 5...40...43 Health.
Sangromancer's ShroudNecromancerBlood MagicEnchantment Spell5 1 30 For 60 seconds, you gain 2...20...22 Health every time you use a life-stealing skill.
Siphon KnowledgeNecromancerBlood MagicHex Spell15 1 12 For 10...25...30 seconds, every 4 seconds, target foe cumulatively suffers -1 to all their spellcasting related attributes, which you gain as +1 to yours. (Max: 3)
Soul ParasiteNecromancerBlood MagicHex Spell10 1 20 Hex target foe with Soul Parasite for 10 seconds. The next time that foe casts a spell, you steal 20...65...70 Health from that foe, and Soul Parasite attempts to move onto a new foe in the area for its remaining duration. If it fails to move, the hex ends.
Succubus KissNecromancerBlood MagicTouch Skill15 3/4 10 Steal 15...70...75 Health and 1...3...4 Energy from target touched foe.
Vampiric CrazeNecromancerBlood MagicEnchantment Spell10 1 10 For 7 seconds, every spell you cast against a foe steals 7...25...29 Health from that foe. However, damage you take is increased by 66%.
Viper EyesNecromancerBlood MagicElite Enchantment Spell15 1/4 12 For 5...50...70 seconds, you can no longer deal damage and you gain 66% less benefit from healing, but your life stealing effects steal an extra 10...75...80% Health.
Wishing WellNecromancerBlood MagicElite Well Spell25 1 60 Exploit the nearest corpse to create a Wishing Well at its location. For 100...18...16 seconds, this well has no effect. When it ends, all allies inside the well have all of their skills recharged.
Zombie KissNecromancerBlood MagicTouch Skill15 1 7 Steal 10...70...75 Health from target touched foe. If that foe was diseased, you gain 3...10...12 Energy.
Beggar's BlessingNecromancerCursesHex Spell5 1 10 For 5...20...25 seconds, every time target foe is healed, the healing amount is reduced by 15%, which you are healed for instead.
Bolt of WickednessNecromancerCursesSpell10 1 10 Strike target foe for 8...55...60 damage. If that foe is suffering from a Necromancer hex, remove an enchantment.
Botched SurgeryNecromancerCursesSpell5 1 10 Target foe and all adjacent foes lose a condition and their current stance. Foes which lose a stance in this way take 20...89...93 damage.
Cachexia SignetNecromancerCursesSignet1 15 If target foe is not suffering from Weakness, inflict Weakness for 1...10...12 seconds. Otherwise, target foe loses 1...7...10 Energy.
Chilled BarbsNecromancerCursesHex Spell10 1 5 For 10 seconds, every time target foe takes cold damage from a spell, that foe and all adjacent foes take 1...8...10 shadow damage.
Curse of CapgrasNecromancerCursesSpell15 2 12 If target foe has a hex spell equipped, one of them is selected at random and applied to that foe with the same attribute investment as you have in Curses.
Dark ParalysisNecromancerCursesHex Spell15 1/4 20 For 3 seconds, target foe cannot activate their skills. Dark Paralysis takes an additional 60...10...8 seconds to recharge.
Deafening SilenceNecromancerCursesHex Spell5 1/4 7 Every second for 5 seconds, target foe loses 5...20...22 Health per second. This hex ends prematurely if that foe or anyone in earshot of that foe uses a shout or chant.
DisenfranchiseNecromancerCursesHex Spell10 1 12 For 30 seconds, every time an enchantment is removed prematurely from target foe, that foe takes 10...40...45 cold damage. That foe takes an extra 2...20...22 Shadow damage if it was a Monk enchantment.
Failed ConversionNecromancerCursesHex Spell5 1 5 For 4...34...38 seconds, target foe and all nearby foes suffer a penalty to hit with attacks equal with their chance to block attacks.
GlossolaliaNecromancerCursesHex Spell10 1 20 For 5...29...33 seconds, the next time target foe attempts to use a shout, the skill fails and starts to recharge. Glossolalia spreads like a disease amongst foes for the rest of its duration.
Hell Frozen RainNecromancerCursesElite Spell15 1 20 Every second for 5 seconds, target foe and all nearby foes are hexed with Hell Frozen Rain for 10 seconds. This hex causes -0...2...2 Health degeneration and -0...3...4 armour penalty cumulatively for every second Hell Frozen Rain has been in effect.
HypoxiaNecromancerCursesSpell10 1 12 Target foe and all adjacent foes take 10...50...60 cold damage. Diseased foes are struck twice. Dazed foes are knocked down.
Laced with LiesNecromancerCursesHex Spell15 1 20 For 10 seconds, spells cast by target foe cost half Energy, rounded down. Every time they cast a spell, they lose a Monk enchantment and take 30...90...100 cold damage.
Mantra of the DamnedNecromancerCursesStance5 20 For 1...8...10 seconds, the next Curses hex you cast is done so at +4 the Curses attribute. However, once cast, it is also applied to you.
Mass HysteriaNecromancerCursesElite Skill25 1 The next Necromancer hex you cast spreads like a disease amongst foes for its remaining duration. This skill recharges in 60...30...28 seconds.
Netherworldly BenefactorNecromancerCursesElite Enchantment Spell5 1 20 For 30 seconds, all of your hex spells are cast with your Curses attribute.
Orb of AnnihilationNecromancerCursesElite Spell15 2 20 Create a slow-moving projectile which moves towards target foe and stays in place for 10 seconds. Every second the Orb exists, nearby foes lose 2...23...28 Health and suffer from Cracked Armour and Poison for 0...7...9 seconds.
Pulmonary AssaultNecromancerCursesHex Spell5 1 15 For 1...10...12 seconds, the next time target foe uses a shout, chant, or echo, that foe is knocked down.
Ride the HatredNecromancerCursesSpell5 1/4 25 Shadow Step to target foe. That foe is poisoned for 0...2...3 seconds for every Necromancer hex they are suffering.
Soul ViceNecromancerCursesElite Hex Spell5 1/4 12 For 20 seconds, target foe takes 5...25...30 damage every time they are the target of a hex.
Tarnish SoulNecromancerCursesHex Spell5 1 15 For 30 seconds, every time target foe blocks an attack, that foe loses 0...2...3 Energy.
Torturous ExtractionNecromancerCursesSpell5 1 12 Remove all conditions from target foe. For each one removed, that foe takes 18...40...50 damage (Maximum: 150).
Toxic GiftNecromancerCursesHex Spell10 1 20 Target foe is hexed with Toxic Gift for 1...18...20 seconds. Every time that foe is the target of a Necromancer hex, that foe is poisoned for 0...2...2 seconds.
Unholy MatrimonyNecromancerCursesHex Spell5 1 10 For 20 seconds, 3...30...33% of the damage dealt by target foe is redirected to you instead as Shadow damage. You can only have one copy of Unholy Matrimony active at any one time.
Warloch's UnguentNecromancerCursesElite Enchantment Spell1 1/4 10 For 10 seconds, you gain +1...5...6 Health and +0...2...2 Energy Regeneration. Any foes who are adjacent to you suffer these as degeneration.
Well of IgnoranceNecromancerCursesWell Spell1 1 1 Exploit the corpse nearest to target foe to create a Well of Ignorance at its location. For 12...40...45 seconds, foes within the well suffer -1 in all their spellcasting related attributes.
Well of MiseryNecromancerCursesWell Spell10 1 10 Exploit the corpse nearest to target foe. For 5...21...25 seconds, foes inside the well attack and cast spells 25% more slowly.
Well of WickednessNecromancerCursesWell Spell25 1 20 Exploit the corpse nearest to target foe to create a Well of Wickedness at its location. For 1...9...14 seconds, foes within the well cannot cast a spell unless it targets one of their foes.
Acid RainNecromancerDeath MagicSpell15 2 20 For 5 seconds, target foe and all nearby foes take 5...16...20 cold damage per second. Foes suffering from a condition are dealt an additional 5...16...20 shadow damage.
Animate DemonNecromancerDeath MagicSpell10 3 5 Exploit the nearest corpse to create a level 1...18...20 demon. The demon does not have a weakness to holy damage, but there is a 50% chance the animated demon will not be under your control.
Animate Exalted OneNecromancerDeath MagicSpell25 3 5 Exploit the nearest corpse to create a level 1...14...17 Exalted One who has a natural +2 Health regeneration and whose Health never naturally degenerates. The Exalted One immediately dies at any time in which you control more than one minion.
Animate Flying BitterbeatlesNecromancerDeath MagicSpell15 3 5 Exploit the nearest corpse to create a swarm of level 1...17...19 Flying Bitterbeatles. Their attacks deal 50% less damage but inflict Cracked Armour for 2...8...10 seconds.
Animate GhoulNecromancerDeath MagicSpell25 3 5 Exploit the nearest corpse to create a level 1...15...17 Ghoul which can cast Bitter Chill.
Animate SoulsnatcherNecromancerDeath MagicSpell15 3 5 Exploit the nearest corpse to create a level 1...13...16 Soulsnatcher whose attacks cripple foes for 0...2...2 seconds. Every time a Soulsnatcher hits a foe, you lose 3% of your maximum Health.
Animate Viper EggNecromancerDeath MagicSpell15 3 8 Exploit the nearest corpse to create a level 1...13...16 Viper Egg minion which does not attack foes. When the Viper Egg dies, it is replaced by a level 1...13...16 Foul Viper whose attacks poison enemies for 1...5...6 seconds.
Animate Vorpal HorrorNecromancerDeath MagicSpell25 3 20 Animate a level 1...17...18 Vorpal Horror. The Vorpal Horror's critical hits knock down foes. Every time it knocks a foe down down, it loses 50% of its maximum health.
Animate Wailing BansheeNecromancerDeath MagicElite Spell15 2 10 Exploit the nearest corpse to create a level 1...20...23 Wailing Banshee which can cast Deathly Chill, Death Nova and Fetid Ground. You can only control one Wailing Banshee at a time.
Ashes to AshesNecromancerDeath MagicSpell10 20 2 12 Target foe and the nearest foe in the area take 20...80...88 fire damage and are set on fire for 0...3...4 seconds. Summoned creatures struck in this way are immediately destroyed.
Aura of the WitchNecromancerDeath MagicEnchantment Spell5 1 20 For 60 seconds, your Death Magic spells have an additional +0...13...16% armour penetration whenever they deal armour considering damage.
Burning BonesNecromancerDeath MagicEnchantment Spell5 2 Enchant target undead minion with Burning Bones for 30 seconds. While enchanted, its attacks deal Fire damage and set foes on fire for 1...3...3 seconds.
Calling of Lost SoulsNecromancerDeath MagicSpell5 1/4 10 Shadow Step all of your summoned creatures to your location and heal them all for 10...30...35 Health. (50% chance of failure with Death Magic 4 or less).
Consume BrainNecromancerDeath MagicSpell1 1/4 1 Exploit the nearest corpse to gain 1...5...6 Energy and cure yourself of Dazed.
Cotard's VisageNecromancerDeath MagicEnchantment Spell5 1 30 For 3...50...55 seconds, you are immune to Poison, Bleeding and Disease, but your armour against physical damage is reduced by 20 and you take double damage from holy sources.
Dance of the DeadNecromancerDeath MagicEnchantment Spell5 2 30 For 10...25...29 seconds, undead minions you create move 25% faster.
Dark ParturitionNecromancerDeath MagicEnchantment Spell5 1 25 For 5...40...50 seconds, every time you create a summoned creature, you deal 10...28...32 shadow damage to all enemies near the created creature. For every foe struck in this way you sacrifice 5% of your maximum Health.
Dark Queen's AuraNecromancerDeath MagicElite Enchantment Spell10 1 20 For 60 seconds, you gain 33% of the Energy cost of Death Magic spells upon casting them. Furthermore, all of your Death Magic spells deal armour-ignoring damage instead of any armour-considering damage. This conversion takes place before armour considerations.
Dark RebirthNecromancerDeath MagicSpell10 1 15 Create a level 0...12...15 undead clone of target dead party member which has all of their non-elite skills and lives for 5...25...30 seconds. The creature is destroyed if that party member is resurrected.
Demon FormNecromancerDeath MagicElite Form5 2 45 For 5...50...70 seconds, assume Demon Form. You move, attack, and gain adrenaline 25% faster and your attacks deal dark damage. You take an additional 33% damage from holy sources, gain 33% less benefit from healing, and Monk enchantments cast on you end 33% faster.
Detonate CorpseNecromancerDeath MagicSpell10 1 10 Exploit the corpse nearest to target foe. All nearby foes are struck for 15...50...70 cold damage and are interrupted.
Drag to the GraveNecromancerDeath MagicHex Spell1 1 1 For 5...35...40 seconds, if target foe dies, any hexes or enchantments they cast on others end, their pet dies, and all summoned creatures they control are destroyed.
Embraced by DeathNecromancerDeath MagicEnchantment Spell5 1/4 30 For 3...30...36 seconds, damage you deal with Death Magic spells is increased by 20% if you have less than 66% Health.
Explosive BileNecromancerDeath MagicElite Hex Spell10 1 18 Hex target foe and all adjacent foes with Explosive Bile for 20 seconds. When Explosive Bile ends, that foe and all adjacent foes take 5...19...22 damage for every second Explosive Bile was active.
False HopeNecromancerDeath MagicHex Spell10 1 8 For 2...13...15 seconds, target foe gains +2 Health Regeneration. If target foe dies, all nearby foes take 22...107...118 damage.
False SpringNecromancerDeath MagicSpell10 1 15 Exploit the corpse nearest to target foe to create a False Spring for 5 seconds. All foes near it lose 5...28...30 Health per second.
Feeding FrenzyNecromancerDeath MagicSpell25 1 1 For 10 seconds, your minions move and attack 33% faster and steal 1...10...12 Health with their attacks. After 10 seconds, these minions lose 20% of their maximum Health.
Grave VowNecromancerDeath MagicEnchantment Spell5 1 20 For 30 seconds, you gain 0...5...8 Energy every time you exploit a corpse.
HellfireNecromancerDeath MagicElite Spell15 15 1 12 Target foe and all foes in the area are struck for 10...72...77 fire damage and 7...35...40 shadow damage and are set on fire for 1...4...5 seconds. You sacrifice an additional 5% Health for each additional foe struck after the first. You cannot sacrifice more than 50% of your total maximum Health by this spell.
Hybristophilic GazeNecromancerDeath MagicElite Spell1 1/4 3 Inflict disease on target foe for 0...8...10 seconds. If that foe was already diseased, that foe loses 5...40...45 Health. The Health loss is increased by 50% if you are also diseased.
Jurah's WishNecromancerDeath MagicEnchantment Spell15 2 18 Enchant target ally with Jurah's Wish for 30 seconds. If the target dies, create a level 3...18...20 Efreeti Horror which moves and attacks 33% faster than usual and deals fire damage with its attacks.
Lacrymactory SignetNecromancerDeath MagicSignet1 This signet initially has no effect. Every time a non-spirit creature dies, a charge counter is stored in Lacrymactory Signet (Maximum: 10). When the signet is used again, you and your minions gain 1...10...15 Health per charge counter and the number of counters is reset to zero. (Current Charges: 0)
Lugubrist's ChoiceNecromancerDeath MagicSpell5 1/4 10 Heal target undead minion you control for 45...160...180 Health. All of your other undead minions are destroyed.
Mother of AmbitionNecromancerDeath MagicSpell15 2 For 3...34...37, all undead minions you control cannot be targeted by hexes.
NosocomialismNecromancerDeath MagicSpell5 1 10 Exploit the nearest corpse to infect yourself with disease for 2...17...20 seconds.
PlagueflameNecromancerDeath MagicElite Spell10 1/4 8 Target foe and all nearby foes are set on fire for 1...4...5 seconds and diseased for 3...10...12 seconds.
Pustile BlossomNecromancerDeath MagicHex Spell10 2 20 For 12 seconds, target foe takes 5...10...12 damage per second if they are diseased.
UndertakeNecromancerDeath MagicSpell15 1 30 Exploit the corpse nearest to target foe. Knock down the nearest 0...6...7 foes nearby the corpse.
Unrelenting GrudgeNecromancerDeath MagicEnchantment Spell10 1 35 For 30 seconds, the next 2...6...7 times a condition would either end or be removed from you, it is instead reapplied for its original duration.
Wicked ArtsNecromancerNo AttributeEnchantment Spell5 1/4 30 For 30 seconds, your Curses, Deadly Arts, and Shadow Arts are increased by 1.
Aura of the CountessNecromancerSoul ReapingElite Enchantment Spell10 1 30 For 0...25...30 seconds, you no longer gain Energy when creatures die. You gain 1...6...8 Energy every time you cast a spell that targets an opponent.
CreationismNecromancerSoul ReapingSkill5 60 For 60 seconds, spirits, minions, and other creatures you create have 5...14...18% more maximum Health.
Hellmouth SignetNecromancerSoul ReapingSignet7 If target foe is in earshot of a corpse, that foe and all adjacent foes take 5...41...45 damage.
Invigorating HatredNecromancerSoul ReapingEnchantment Spell5 1 30 For 30 seconds, you gain 1...30...35 Health every time a creature in earshot dies.
Lord of the FliesNecromancerSoul ReapingElite Enchantment Spell5 1/4 30 For 60 seconds, every time an enchantment would be removed from you prematurely, it remains on you instead, and you sacrifice 90...33...25% of your maximum Health. Lord of the Flies ends if your Health falls below 66.
Mark of the MacabreNecromancerSoul ReapingElite Hex Spell10 7 1/4 8 For 3 seconds, target foe gains only 10% of the benefit of healing. If that foe dies within the next 3 seconds, Mark of the Macabre takes an additional 60...16...13 seconds to recharge.
Oath to DisorderNecromancerSoul ReapingSkill2 5 The next Necromancer enchantment you cast lasts +25...75...80% longer, but causes you to sacrifice 1% of your maximum Health for every 1 point of its base Energy cost.
Planchette SignetNecromancerSoul ReapingSignet1 10 If target foe dies within 10 seconds, you gain 20...50...70 Health and 1...6...9 Energy.
Poppet SignetNecromancerSoul ReapingSignet4 30 Create a level 1...12...15 Poppet with 25...150...175 Health. The Poppet does not attack. Every time you take damage, the Poppet takes 0...5...7% of the damage instead. You can only control 1 Poppet at a time.
Soul VirusNecromancerSoul ReapingElite Hex Spell5 33 1/4 15 For 1...5...6 seconds, target foe is hexed with Soul Virus. Conditions and hexes aside from Soul Virus which would end or be removed early from that foe are renewed instead. Effects which end early of their own accord are not affected by Soul Virus.
Stalked by FearsNecromancerSoul ReapingElite Hex Spell10 10 1 20 Hex target foe for 12 seconds. This hex has no initial effect. Every time that foe activates a skill, the activation time of all of their skills is increased cumulatively by an additional 5...30...33%.
Witchfinder SemblanceNecromancerSoul ReapingEnchantment Spell5 1 30 For 30 seconds, every time you use a skill against a foe, that foe takes 2...6...8 damage. That foe takes an additional 2...6...8 damage (Max: 30) for every skill they have equipped which belongs to either Healing Prayers, Protection Prayers, or Restoration Magic.