Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.
Icon | Name | Profession | Attribute | Type | Cost | Activation Time | Recharge | Description |
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| Blood Gift | Necromancer | Blood Magic | Spell | 5 | 3/4 | 2 | You lose 20...70...75 Health, and target other ally is healed for 125% of the amount lost. |
| Blood Strike | Necromancer | Blood Magic | Spell | 5 | 1 | 1 | Steal 2...22...26 Health from target foe. Heal yourself for an additional 2...22...26 Health. |
| Cestodarian Siphon | Necromancer | Blood Magic | Spell | 5 10 | 1 | 10 | Target foe loses 1...3...4 strikes of adrenaline, and you gain 1...3...4 strikes. |
| Coven Signet | Necromancer | Blood Magic | Elite Signet | | 1 | 21 | Steal an enchantment from target foe and apply it to yourself. If an enchantment was stolen in this way, you also steal 20...60...67 Health. |
| Covenant of the Sisterhood | Necromancer | Blood Magic | Elite Enchantment Spell | 5 1 | 1/4 | 5 | Spells you cast on allies cost 75% less Energy rounded up, but cause you to sacrifice 3...1...1% Health for every 1 Energy of that spell's base cost. |
| Demonic Contract | Necromancer | Blood Magic | Enchantment Spell | 5 | 1/4 | 25 | For 5...13...15 seconds, you gain +1 Energy regeneration. If a non-spirit foe dies, Demonic Contract ends and you gain 8 Energy. If Demonic Contract reaches its full duration, you lose 20% of your maximum Health. |
| Ecchymosis | Necromancer | Blood Magic | Spell | 5 | 1 | 10 | Deal 15...62...66 cold damage to target foe. This spell recharges twice as quickly if that foe is bleeding or has the deep wound condition. |
| Eyes of the Underworld | Necromancer | Blood Magic | Hex Spell | 5 | 1 | 8 | For 7...17...20 seconds, the stacking limit for target foe's Health degeneration is increased by 5. |
| False Peace Offering | Necromancer | Blood Magic | Enchantment Spell | 5 | 1/4 | 10 | For 20 seconds, every time you are the target of a hostile spell, you steal 0...12...15 Health from the caster. |
| Hemiplegy | Necromancer | Blood Magic | Hex Spell | 5 | 1/4 | 8 | For 20 seconds, if target foe and any nearby foes are bleeding and moving at the same time, those foes take 1...22...25 damage per second. |
| Melodia's Memento | Necromancer | Blood Magic | Spell | 10 | 2 | 12 | Steal 1...17...20 Health from target foe for every Necromancer hex they are suffering. (Max: 100) |
| Mucronate Shell | Necromancer | Blood Magic | Enchantment Spell | 5 | 1 | 45 | For 20 seconds, you gain +0...30...34 armour. This enchantment renews itself every time a non-summoned foe dies. |
| Order of the Wasp | Necromancer | Blood Magic | Elite Enchantment Spell | 5 10 | 2 | | For 5 seconds, all party members steal 1 Energy when they successfully hit with an attack. (50% chance of failure with Blood Magic 4 or less.) |
| Pact With Darkness | Necromancer | Blood Magic | Spell | 1 33 | 1/4 | 20 | Gain 1...7...10 Energy. |
| Prolong Pain | Necromancer | Blood Magic | Elite Hex Spell | 15 | 1 | 10 | For 8 seconds, every time target foe would take fatal damage, or their Health falls below 1%, the fatal damage is prevented, that foe is healed for 10 Health, but all nearby foes lose 5...40...43 Health. |
| Sangromancer's Shroud | Necromancer | Blood Magic | Enchantment Spell | 5 | 1 | 30 | For 60 seconds, you gain 2...20...22 Health every time you use a life-stealing skill. |
| Siphon Knowledge | Necromancer | Blood Magic | Hex Spell | 15 | 1 | 12 | For 10...25...30 seconds, every 4 seconds, target foe cumulatively suffers -1 to all their spellcasting related attributes, which you gain as +1 to yours. (Max: 3) |
| Soul Parasite | Necromancer | Blood Magic | Hex Spell | 10 | 1 | 20 | Hex target foe with Soul Parasite for 10 seconds. The next time that foe casts a spell, you steal 20...65...70 Health from that foe, and Soul Parasite attempts to move onto a new foe in the area for its remaining duration. If it fails to move, the hex ends. |
| Succubus Kiss | Necromancer | Blood Magic | Touch Skill | 15 | 3/4 | 10 | Steal 15...70...75 Health and 1...3...4 Energy from target touched foe. |
| Vampiric Craze | Necromancer | Blood Magic | Enchantment Spell | 10 | 1 | 10 | For 7 seconds, every spell you cast against a foe steals 7...25...29 Health from that foe. However, damage you take is increased by 66%. |
| Viper Eyes | Necromancer | Blood Magic | Elite Enchantment Spell | 15 | 1/4 | 12 | For 5...50...70 seconds, you can no longer deal damage and you gain 66% less benefit from healing, but your life stealing effects steal an extra 10...75...80% Health. |
| Wishing Well | Necromancer | Blood Magic | Elite Well Spell | 25 | 1 | 60 | Exploit the nearest corpse to create a Wishing Well at its location. For 100...18...16 seconds, this well has no effect. When it ends, all allies inside the well have all of their skills recharged. |
| Zombie Kiss | Necromancer | Blood Magic | Touch Skill | 15 | 1 | 7 | Steal 10...70...75 Health from target touched foe. If that foe was diseased, you gain 3...10...12 Energy. |
| Beggar's Blessing | Necromancer | Curses | Hex Spell | 5 | 1 | 10 | For 5...20...25 seconds, every time target foe is healed, the healing amount is reduced by 15%, which you are healed for instead. |
| Bolt of Wickedness | Necromancer | Curses | Spell | 10 | 1 | 10 | Strike target foe for 8...55...60 damage. If that foe is suffering from a Necromancer hex, remove an enchantment. |
| Botched Surgery | Necromancer | Curses | Spell | 5 | 1 | 10 | Target foe and all adjacent foes lose a condition and their current stance. Foes which lose a stance in this way take 20...89...93 damage. |
| Cachexia Signet | Necromancer | Curses | Signet | | 1 | 15 | If target foe is not suffering from Weakness, inflict Weakness for 1...10...12 seconds. Otherwise, target foe loses 1...7...10 Energy. |
| Chilled Barbs | Necromancer | Curses | Hex Spell | 10 | 1 | 5 | For 10 seconds, every time target foe takes cold damage from a spell, that foe and all adjacent foes take 1...8...10 shadow damage. |
| Curse of Capgras | Necromancer | Curses | Spell | 15 | 2 | 12 | If target foe has a hex spell equipped, one of them is selected at random and applied to that foe with the same attribute investment as you have in Curses. |
| Dark Paralysis | Necromancer | Curses | Hex Spell | 15 | 1/4 | 20 | For 3 seconds, target foe cannot activate their skills. Dark Paralysis takes an additional 60...10...8 seconds to recharge. |
| Deafening Silence | Necromancer | Curses | Hex Spell | 5 | 1/4 | 7 | Every second for 5 seconds, target foe loses 5...20...22 Health per second. This hex ends prematurely if that foe or anyone in earshot of that foe uses a shout or chant. |
| Disenfranchise | Necromancer | Curses | Hex Spell | 10 | 1 | 12 | For 30 seconds, every time an enchantment is removed prematurely from target foe, that foe takes 10...40...45 cold damage. That foe takes an extra 2...20...22 Shadow damage if it was a Monk enchantment. |
| Failed Conversion | Necromancer | Curses | Hex Spell | 5 | 1 | 5 | For 4...34...38 seconds, target foe and all nearby foes suffer a penalty to hit with attacks equal with their chance to block attacks. |
| Glossolalia | Necromancer | Curses | Hex Spell | 10 | 1 | 20 | For 5...29...33 seconds, the next time target foe attempts to use a shout, the skill fails and starts to recharge. Glossolalia spreads like a disease amongst foes for the rest of its duration. |
| Hell Frozen Rain | Necromancer | Curses | Elite Spell | 15 | 1 | 20 | Every second for 5 seconds, target foe and all nearby foes are hexed with Hell Frozen Rain for 10 seconds. This hex causes -0...2...2 Health degeneration and -0...3...4 armour penalty cumulatively for every second Hell Frozen Rain has been in effect. |
| Hypoxia | Necromancer | Curses | Spell | 10 | 1 | 12 | Target foe and all adjacent foes take 10...50...60 cold damage. Diseased foes are struck twice. Dazed foes are knocked down. |
| Laced with Lies | Necromancer | Curses | Hex Spell | 15 | 1 | 20 | For 10 seconds, spells cast by target foe cost half Energy, rounded down. Every time they cast a spell, they lose a Monk enchantment and take 30...90...100 cold damage. |
| Mantra of the Damned | Necromancer | Curses | Stance | 5 | | 20 | For 1...8...10 seconds, the next Curses hex you cast is done so at +4 the Curses attribute. However, once cast, it is also applied to you. |
| Mass Hysteria | Necromancer | Curses | Elite Skill | 25 | 1 | | The next Necromancer hex you cast spreads like a disease amongst foes for its remaining duration. This skill recharges in 60...30...28 seconds. |
| Netherworldly Benefactor | Necromancer | Curses | Elite Enchantment Spell | 5 | 1 | 20 | For 30 seconds, all of your hex spells are cast with your Curses attribute. |
| Orb of Annihilation | Necromancer | Curses | Elite Spell | 15 | 2 | 20 | Create a slow-moving projectile which moves towards target foe and stays in place for 10 seconds. Every second the Orb exists, nearby foes lose 2...23...28 Health and suffer from Cracked Armour and Poison for 0...7...9 seconds. |
| Pulmonary Assault | Necromancer | Curses | Hex Spell | 5 | 1 | 15 | For 1...10...12 seconds, the next time target foe uses a shout, chant, or echo, that foe is knocked down. |
| Ride the Hatred | Necromancer | Curses | Spell | 5 | 1/4 | 25 | Shadow Step to target foe. That foe is poisoned for 0...2...3 seconds for every Necromancer hex they are suffering. |
| Soul Vice | Necromancer | Curses | Elite Hex Spell | 5 | 1/4 | 12 | For 20 seconds, target foe takes 5...25...30 damage every time they are the target of a hex. |
| Tarnish Soul | Necromancer | Curses | Hex Spell | 5 | 1 | 15 | For 30 seconds, every time target foe blocks an attack, that foe loses 0...2...3 Energy. |
| Torturous Extraction | Necromancer | Curses | Spell | 5 | 1 | 12 | Remove all conditions from target foe. For each one removed, that foe takes 18...40...50 damage (Maximum: 150). |
| Toxic Gift | Necromancer | Curses | Hex Spell | 10 | 1 | 20 | Target foe is hexed with Toxic Gift for 1...18...20 seconds. Every time that foe is the target of a Necromancer hex, that foe is poisoned for 0...2...2 seconds. |
| Unholy Matrimony | Necromancer | Curses | Hex Spell | 5 | 1 | 10 | For 20 seconds, 3...30...33% of the damage dealt by target foe is redirected to you instead as Shadow damage. You can only have one copy of Unholy Matrimony active at any one time. |
| Warloch's Unguent | Necromancer | Curses | Elite Enchantment Spell | 1 | 1/4 | 10 | For 10 seconds, you gain +1...5...6 Health and +0...2...2 Energy Regeneration. Any foes who are adjacent to you suffer these as degeneration. |
| Well of Ignorance | Necromancer | Curses | Well Spell | 1 | 1 | 1 | Exploit the corpse nearest to target foe to create a Well of Ignorance at its location. For 12...40...45 seconds, foes within the well suffer -1 in all their spellcasting related attributes. |
| Well of Misery | Necromancer | Curses | Well Spell | 10 | 1 | 10 | Exploit the corpse nearest to target foe. For 5...21...25 seconds, foes inside the well attack and cast spells 25% more slowly. |
| Well of Wickedness | Necromancer | Curses | Well Spell | 25 | 1 | 20 | Exploit the corpse nearest to target foe to create a Well of Wickedness at its location. For 1...9...14 seconds, foes within the well cannot cast a spell unless it targets one of their foes. |
| Acid Rain | Necromancer | Death Magic | Spell | 15 | 2 | 20 | For 5 seconds, target foe and all nearby foes take 5...16...20 cold damage per second. Foes suffering from a condition are dealt an additional 5...16...20 shadow damage. |
| Animate Demon | Necromancer | Death Magic | Spell | 10 | 3 | 5 | Exploit the nearest corpse to create a level 1...18...20 demon. The demon does not have a weakness to holy damage, but there is a 50% chance the animated demon will not be under your control. |
| Animate Exalted One | Necromancer | Death Magic | Spell | 25 | 3 | 5 | Exploit the nearest corpse to create a level 1...14...17 Exalted One who has a natural +2 Health regeneration and whose Health never naturally degenerates. The Exalted One immediately dies at any time in which you control more than one minion. |
| Animate Flying Bitterbeatles | Necromancer | Death Magic | Spell | 15 | 3 | 5 | Exploit the nearest corpse to create a swarm of level 1...17...19 Flying Bitterbeatles. Their attacks deal 50% less damage but inflict Cracked Armour for 2...8...10 seconds. |
| Animate Ghoul | Necromancer | Death Magic | Spell | 25 | 3 | 5 | Exploit the nearest corpse to create a level 1...15...17 Ghoul which can cast Bitter Chill. |
| Animate Soulsnatcher | Necromancer | Death Magic | Spell | 15 | 3 | 5 | Exploit the nearest corpse to create a level 1...13...16 Soulsnatcher whose attacks cripple foes for 0...2...2 seconds. Every time a Soulsnatcher hits a foe, you lose 3% of your maximum Health. |
| Animate Viper Egg | Necromancer | Death Magic | Spell | 15 | 3 | 8 | Exploit the nearest corpse to create a level 1...13...16 Viper Egg minion which does not attack foes. When the Viper Egg dies, it is replaced by a level 1...13...16 Foul Viper whose attacks poison enemies for 1...5...6 seconds. |
| Animate Vorpal Horror | Necromancer | Death Magic | Spell | 25 | 3 | 20 | Animate a level 1...17...18 Vorpal Horror. The Vorpal Horror's critical hits knock down foes. Every time it knocks a foe down down, it loses 50% of its maximum health. |
| Animate Wailing Banshee | Necromancer | Death Magic | Elite Spell | 15 | 2 | 10 | Exploit the nearest corpse to create a level 1...20...23 Wailing Banshee which can cast Deathly Chill, Death Nova and Fetid Ground. You can only control one Wailing Banshee at a time. |
| Ashes to Ashes | Necromancer | Death Magic | Spell | 10 20 | 2 | 12 | Target foe and the nearest foe in the area take 20...80...88 fire damage and are set on fire for 0...3...4 seconds. Summoned creatures struck in this way are immediately destroyed. |
| Aura of the Witch | Necromancer | Death Magic | Enchantment Spell | 5 | 1 | 20 | For 60 seconds, your Death Magic spells have an additional +0...13...16% armour penetration whenever they deal armour considering damage. |
| Burning Bones | Necromancer | Death Magic | Enchantment Spell | 5 | 2 | | Enchant target undead minion with Burning Bones for 30 seconds. While enchanted, its attacks deal Fire damage and set foes on fire for 1...3...3 seconds. |
| Calling of Lost Souls | Necromancer | Death Magic | Spell | 5 | 1/4 | 10 | Shadow Step all of your summoned creatures to your location and heal them all for 10...30...35 Health. (50% chance of failure with Death Magic 4 or less). |
| Consume Brain | Necromancer | Death Magic | Spell | 1 | 1/4 | 1 | Exploit the nearest corpse to gain 1...5...6 Energy and cure yourself of Dazed. |
| Cotard's Visage | Necromancer | Death Magic | Enchantment Spell | 5 | 1 | 30 | For 3...50...55 seconds, you are immune to Poison, Bleeding and Disease, but your armour against physical damage is reduced by 20 and you take double damage from holy sources. |
| Dance of the Dead | Necromancer | Death Magic | Enchantment Spell | 5 | 2 | 30 | For 10...25...29 seconds, undead minions you create move 25% faster. |
| Dark Parturition | Necromancer | Death Magic | Enchantment Spell | 5 | 1 | 25 | For 5...40...50 seconds, every time you create a summoned creature, you deal 10...28...32 shadow damage to all enemies near the created creature. For every foe struck in this way you sacrifice 5% of your maximum Health. |
| Dark Queen's Aura | Necromancer | Death Magic | Elite Enchantment Spell | 10 | 1 | 20 | For 60 seconds, you gain 33% of the Energy cost of Death Magic spells upon casting them. Furthermore, all of your Death Magic spells deal armour-ignoring damage instead of any armour-considering damage. This conversion takes place before armour considerations. |
| Dark Rebirth | Necromancer | Death Magic | Spell | 10 | 1 | 15 | Create a level 0...12...15 undead clone of target dead party member which has all of their non-elite skills and lives for 5...25...30 seconds. The creature is destroyed if that party member is resurrected. |
| Demon Form | Necromancer | Death Magic | Elite Form | 5 | 2 | 45 | For 5...50...70 seconds, assume Demon Form. You move, attack, and gain adrenaline 25% faster and your attacks deal dark damage. You take an additional 33% damage from holy sources, gain 33% less benefit from healing, and Monk enchantments cast on you end 33% faster. |
| Detonate Corpse | Necromancer | Death Magic | Spell | 10 | 1 | 10 | Exploit the corpse nearest to target foe. All nearby foes are struck for 15...50...70 cold damage and are interrupted. |
| Drag to the Grave | Necromancer | Death Magic | Hex Spell | 1 | 1 | 1 | For 5...35...40 seconds, if target foe dies, any hexes or enchantments they cast on others end, their pet dies, and all summoned creatures they control are destroyed. |
| Embraced by Death | Necromancer | Death Magic | Enchantment Spell | 5 | 1/4 | 30 | For 3...30...36 seconds, damage you deal with Death Magic spells is increased by 20% if you have less than 66% Health. |
| Explosive Bile | Necromancer | Death Magic | Elite Hex Spell | 10 | 1 | 18 | Hex target foe and all adjacent foes with Explosive Bile for 20 seconds. When Explosive Bile ends, that foe and all adjacent foes take 5...19...22 damage for every second Explosive Bile was active. |
| False Hope | Necromancer | Death Magic | Hex Spell | 10 | 1 | 8 | For 2...13...15 seconds, target foe gains +2 Health Regeneration. If target foe dies, all nearby foes take 22...107...118 damage. |
| False Spring | Necromancer | Death Magic | Spell | 10 | 1 | 15 | Exploit the corpse nearest to target foe to create a False Spring for 5 seconds. All foes near it lose 5...28...30 Health per second. |
| Feeding Frenzy | Necromancer | Death Magic | Spell | 25 | 1 | 1 | For 10 seconds, your minions move and attack 33% faster and steal 1...10...12 Health with their attacks. After 10 seconds, these minions lose 20% of their maximum Health. |
| Grave Vow | Necromancer | Death Magic | Enchantment Spell | 5 | 1 | 20 | For 30 seconds, you gain 0...5...8 Energy every time you exploit a corpse. |
| Hellfire | Necromancer | Death Magic | Elite Spell | 15 15 | 1 | 12 | Target foe and all foes in the area are struck for 10...72...77 fire damage and 7...35...40 shadow damage and are set on fire for 1...4...5 seconds. You sacrifice an additional 5% Health for each additional foe struck after the first. You cannot sacrifice more than 50% of your total maximum Health by this spell. |
| Hybristophilic Gaze | Necromancer | Death Magic | Elite Spell | 1 | 1/4 | 3 | Inflict disease on target foe for 0...8...10 seconds. If that foe was already diseased, that foe loses 5...40...45 Health. The Health loss is increased by 50% if you are also diseased. |
| Jurah's Wish | Necromancer | Death Magic | Enchantment Spell | 15 | 2 | 18 | Enchant target ally with Jurah's Wish for 30 seconds. If the target dies, create a level 3...18...20 Efreeti Horror which moves and attacks 33% faster than usual and deals fire damage with its attacks. |
| Lacrymactory Signet | Necromancer | Death Magic | Signet | | 1 | | This signet initially has no effect. Every time a non-spirit creature dies, a charge counter is stored in Lacrymactory Signet (Maximum: 10). When the signet is used again, you and your minions gain 1...10...15 Health per charge counter and the number of counters is reset to zero. (Current Charges: 0) |
| Lugubrist's Choice | Necromancer | Death Magic | Spell | 5 | 1/4 | 10 | Heal target undead minion you control for 45...160...180 Health. All of your other undead minions are destroyed. |
| Mother of Ambition | Necromancer | Death Magic | Spell | 15 | 2 | | For 3...34...37, all undead minions you control cannot be targeted by hexes. |
| Nosocomialism | Necromancer | Death Magic | Spell | 5 | 1 | 10 | Exploit the nearest corpse to infect yourself with disease for 2...17...20 seconds. |
| Plagueflame | Necromancer | Death Magic | Elite Spell | 10 | 1/4 | 8 | Target foe and all nearby foes are set on fire for 1...4...5 seconds and diseased for 3...10...12 seconds. |
| Pustile Blossom | Necromancer | Death Magic | Hex Spell | 10 | 2 | 20 | For 12 seconds, target foe takes 5...10...12 damage per second if they are diseased. |
| Undertake | Necromancer | Death Magic | Spell | 15 | 1 | 30 | Exploit the corpse nearest to target foe. Knock down the nearest 0...6...7 foes nearby the corpse. |
| Unrelenting Grudge | Necromancer | Death Magic | Enchantment Spell | 10 | 1 | 35 | For 30 seconds, the next 2...6...7 times a condition would either end or be removed from you, it is instead reapplied for its original duration. |
| Wicked Arts | Necromancer | No Attribute | Enchantment Spell | 5 | 1/4 | 30 | For 30 seconds, your Curses, Deadly Arts, and Shadow Arts are increased by 1. |
| Aura of the Countess | Necromancer | Soul Reaping | Elite Enchantment Spell | 10 | 1 | 30 | For 0...25...30 seconds, you no longer gain Energy when creatures die. You gain 1...6...8 Energy every time you cast a spell that targets an opponent. |
| Creationism | Necromancer | Soul Reaping | Skill | 5 | | 60 | For 60 seconds, spirits, minions, and other creatures you create have 5...14...18% more maximum Health. |
| Hellmouth Signet | Necromancer | Soul Reaping | Signet | | | 7 | If target foe is in earshot of a corpse, that foe and all adjacent foes take 5...41...45 damage. |
| Invigorating Hatred | Necromancer | Soul Reaping | Enchantment Spell | 5 | 1 | 30 | For 30 seconds, you gain 1...30...35 Health every time a creature in earshot dies. |
| Lord of the Flies | Necromancer | Soul Reaping | Elite Enchantment Spell | 5 | 1/4 | 30 | For 60 seconds, every time an enchantment would be removed from you prematurely, it remains on you instead, and you sacrifice 90...33...25% of your maximum Health. Lord of the Flies ends if your Health falls below 66. |
| Mark of the Macabre | Necromancer | Soul Reaping | Elite Hex Spell | 10 7 | 1/4 | 8 | For 3 seconds, target foe gains only 10% of the benefit of healing. If that foe dies within the next 3 seconds, Mark of the Macabre takes an additional 60...16...13 seconds to recharge. |
| Oath to Disorder | Necromancer | Soul Reaping | Skill | 2 | | 5 | The next Necromancer enchantment you cast lasts +25...75...80% longer, but causes you to sacrifice 1% of your maximum Health for every 1 point of its base Energy cost. |
| Planchette Signet | Necromancer | Soul Reaping | Signet | | 1 | 10 | If target foe dies within 10 seconds, you gain 20...50...70 Health and 1...6...9 Energy. |
| Poppet Signet | Necromancer | Soul Reaping | Signet | | 4 | 30 | Create a level 1...12...15 Poppet with 25...150...175 Health. The Poppet does not attack. Every time you take damage, the Poppet takes 0...5...7% of the damage instead. You can only control 1 Poppet at a time. |
| Soul Virus | Necromancer | Soul Reaping | Elite Hex Spell | 5 33 | 1/4 | 15 | For 1...5...6 seconds, target foe is hexed with Soul Virus. Conditions and hexes aside from Soul Virus which would end or be removed early from that foe are renewed instead. Effects which end early of their own accord are not affected by Soul Virus. |
| Stalked by Fears | Necromancer | Soul Reaping | Elite Hex Spell | 10 10 | 1 | 20 | Hex target foe for 12 seconds. This hex has no initial effect. Every time that foe activates a skill, the activation time of all of their skills is increased cumulatively by an additional 5...30...33%. |
| Witchfinder Semblance | Necromancer | Soul Reaping | Enchantment Spell | 5 | 1 | 30 | For 30 seconds, every time you use a skill against a foe, that foe takes 2...6...8 damage. That foe takes an additional 2...6...8 damage (Max: 30) for every skill they have equipped which belongs to either Healing Prayers, Protection Prayers, or Restoration Magic. |