Cache-Control: no-store, must-revalidatePragma: no-cacheExpires: 0Koudelka's Guild Wars Skills

Koudelka's Guild Wars Skills

Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.

Elementalist

Necromancer

Mesmer

Warrior

Monk

Ranger

Assassin

Ritualist

Dervish

Paragon

PvE-Only Cross-Profession Elites

IconNameProfessionAttributeTypeCostActivation TimeRechargeDescription
Blind Woman's KnifeAssassinCritical StrikesDagger Attack5 3/4 6 Strike target foe for +0...25...30 damage. The bonus damage is increased by 33% if you are under the effects of a Weapon Spell. This attack ignores the effects of blindness.
Blinded EyeAssassinCritical StrikesSkill5 30 For 20 seconds, your attacks deal +5...8...10 more damage against blinded foes.
BrutalismAssassinCritical StrikesSkill5 60 For 60 seconds, you no longer gain Energy from Critical Strikes. Instead, your critical hits have 1...12...15% extra armour penetration.
Murderer's MantleAssassinCritical StrikesElite Flash Enchantment Spell5 30 For 5...40...45 seconds, your chance of landing a critical hit is reduced to 0%. You gain 0...16...20 damage reduction and +1...25...30 armour.
Paralytic VenomAssassinCritical StrikesElite Skill10 20 For 2...7...8 seconds, dagger attack skills you use on poisoned foes cost 2 less Energy, interrupt your target, and cripple them for 1 second.
Taskmaster's StanceAssassinCritical StrikesStance5 12 For 12 seconds, you attack 20% slower, but your attacks deal + 1...25...30 damage and are 1...20...30% more likely to be critical hits.
Way of the DragonAssassinCritical StrikesElite Stance5 12 For 20 seconds, every time you land a critical hit on a foe, that foe is set on fire for 0...3...4 seconds. Critical hits on foes already burning deal an additional +8...20...25 damage and have an additional 10% armour penetration.
Amethyst StrikeAssassinDagger MasteryOffhand Attack10 6 Amethyst Strike always results in a critical hit, but fails if target foe is not hexed.
BackstabAssassinDagger MasteryLead Attack5 8 Strike target foe for an additional 10...30...33 damage, and another additional 10...30...33 damage if target foe is blinded.
Black Mamba StrikeAssassinDagger MasteryOffhand Attack10 6 Must follow a Lead Attack. Target foe is poisoned for 2...7...8 seconds.
Blades of PunishmentAssassinDagger MasteryElite Dual Attack5 3/4 5 Must follow an Offhand Attack. Deal +10...57...65 damage and apply Deep Wound for 3...6...7 seconds.
Cutter's ExpertiseAssassinDagger MasterySkill5 20 For 1...20...23 seconds, your Dagger attack skills cost 1 less Energy.
Dolphin KickAssassinDagger MasteryDual Attack5 2 Must follow an Offhand Attack. Deal an additional +20...49...55 cold damage to target foe and all adjacent foes. This skill is easily interrupted.
Exalted StabAssassinDagger MasteryDagger Attack10 5 Deal +13...30...37 damage to target foe. The damage bonus is doubled if Exalted Stab is your only equipped attack skill.
Falling Angel StrikeAssassinDagger MasteryElite Lead Attack10 5 Strike target foe for an additional +10...35...40 damage and steal 20...80...89 Health. Falling Angel Strike is always a critical hit, but if it fails to hit, you are knocked down.
Golden Cheetah SlashAssassinDagger MasteryOffhand Attack5 1 3 Must follow a Lead Attack. Strike target foe for +8...16...32 damage and inflict Bleeding for 1...10...15 seconds. If you are enchanted, this attack cannot be blocked.
Hazed EyesAssassinDagger MasteryElite Enchantment Spell5 1/4 5 For 1...5...6 seconds, while wielding daggers, you are immune to Blindness and any other effects which cause your attacks to miss. Your attacks can still be blocked.
Horn of the RamAssassinDagger MasteryOffhand Attack5 5 Must follow a Lead Attack. Strike target foe for an additional +5...25...30 damage. If that foe was moving, that foe is knocked down.
Jaded BladesAssassinDagger MasteryElite Dual Attack5 1/2 1 Must follow a Lead Attack. If this attack hits, it deals an additional +0...10...12 damage to target foe and all of your Lead Attacks are recharged.
Mercury Fox StrikeAssassinDagger MasteryLead Attack5 1 3 Strike target foe for an additional 5...15...20 damage. If target foe is suffering from a condition, this attack cannot be blocked.
Murderous AssaultAssassinDagger MasteryDual Attack5 10 Must follow an Offhand Attack. Deal an extra +10...60...66 damage to target foe. You have -40 armour while activating this skill.
Murderous LungeAssassinDagger MasteryLead Attack10 5 Deal an extra +10...30...35 damage and cripple target foe for 1...2...3 seconds. You have -40 armour while activating this skill.
Natural StabAssassinDagger MasteryLead Attack5 4 Deal +5...16...21 damage to target foe. If you are not enchanted, deal an additional +10...25...28 damage. If you have no stance, this attack cannot be blocked.
Platinum Lotus StrikeAssassinDagger MasteryElite Lead Attack5 1 4 Strike target foe for +5...25...30 damage and gain 1...8...12 Energy. This attack cannot be blocked.
Quicksilver StabAssassinDagger MasteryLead Attack5 1 2 If this attack hits, you move 50% faster for 3 seconds.
Royal ExecutionAssassinDagger MasteryOffhand Attack10 1 6 Must follow a Lead Attack. Strike target foe for an additional +10...50...55 damage. If the damage from Royal Execution is fatal, all adjacent foes take 10...50...55 damage.
Royal ObservationAssassinDagger MasteryStance15 60 For 60 seconds, your attack speed is increased by 0...10...12%. Every time you deal fatal damage to any foe, the bonus increases to 33% instead for 1...7...9 seconds, after which the bonus returns to +0...10...12%.
Royal PunctureAssassinDagger MasteryLead Attack10 7 Strike target foe for +15...50...55 damage. If the damage from Royal Puncture is fatal, all of your Dagger attack skills instantly recharge.
Royal SlicesAssassinDagger MasteryDual Attack15 5 Must follow an Offhand Attack. Strike target foe for +20...60...65 damage. If the damage from Royal Slices is fatal, you gain 15 Energy.
Scatter StrikeAssassinDagger MasteryElite Offhand Attack5 5 Strike target foe for +10...50...55 damage. If it hits, that foe is forcibly Shadow Stepped 30' away. This attack counts as an Offhand Attack.
Stormdragon StrikeAssassinDagger MasteryLead Attack5 5 Strike target foe for +0...27...33 lightning damage. If Stormdragon Strike hits a hexed foe, that foe suffers from 5 points of Overcast.
AlexithymiaAssassinDeadly ArtsElite Hex Spell5 3/4 5 For 5...18...20 seconds, every time target foe uses a non-hostile shout, chant, or echo, it has no effect and instead is applied to you and all allies in earshot.
Black Djinn's BreathAssassinDeadly ArtsElite Hex Spell5 3/4 20 Send out a Black Djinn's Breath at target foe which travels for 100'. Foes struck in this way suffer -1...5...6 to all of their attributes for 0...7...8 seconds.
Blade of DarknessAssassinDeadly ArtsSpell5 3/4 3 Target touched foe takes 5...65...70 piercing damage. This spell counts as a Lead Attack.
BoomerangAssassinDeadly ArtsSpell5 1 20 Fire a projectile at target foe which deals 5...60...65 piercing damage. If it hits, the projectile flies back to you. If it makes contact with you, Boomerang recharges instantly. Boomerang cannot target foes adjacent to you, and counts as a Lead Attack.
Cult of the BloodspillersAssassinDeadly ArtsSkill15 30 For 30 seconds, your attacks steal 0...20...22 Health, but your attacks are interrupted every time you take damage.
Dark DeceptionAssassinDeadly ArtsElite Spell5 1/4 15 Shadow Step to target foe and cripple them for 1...3...3 seconds. This spell counts as an Offhand Attack, and takes an additional 20...0...0 seconds to recharge.
Dark Rose AuraAssassinDeadly ArtsEnchantment Spell5 1/4 20 For 5...25...30 seconds, you gain +2 Energy regeneration while attacking with daggers, but -2 Energy regeneration while not.
Deadly WhisperAssassinDeadly ArtsHex Spell5 1/4 30 Poison target touched foe for 2...6...7 seconds and hex them with Deadly Whisper for 20 seconds. If target foe dies while hexed, Deadly Whisper immediately recharges.
Dragon KickAssassinDeadly ArtsSpell10 1 12 Shadow Step to target foe and deal 10...50...55 piercing damage. Dragon Kick counts as a Lead Attack. This spell takes an additional 23...2...0 seconds to recharge.
Lyrical ThieveryAssassinDeadly ArtsSpell5 1 30 Disable a random shout, chant, or echo on target foe for 20 seconds, during which Lyrical Thievery is replaced by that skill and it is scaled to your Deadly Arts attribute.
Marionette MarkAssassinDeadly ArtsElite Hex Spell5 1/4 5 For 1...8...9 seconds, target foe cannot block. Any other existing copies of Marionette Mark you have placed end.
Midnight's GraspAssassinDeadly ArtsSpell5 3/4 7 Must follow a Lead Attack. Target touched foe is blinded for 0...5...6 seconds. Midnight's Grasp counts as an Offhand Attack.
MugAssassinDeadly ArtsSpell5 3/4 7 Steal 0...4...5 Energy from target touched foe. This counts as a Lead Attack.
Offload HexAssassinDeadly ArtsTouch Skill5 1 Remove a hex from yourself. That hex is applied to target touched foe for its remaining duration. This skill is disabled for 30...20...18 seconds.
Petrifying TouchAssassinDeadly ArtsHex Spell10 1 15 Must follow a Dual Attack. Target touched foe moves 90% slower for 1...5...6 seconds.
ScatterAssassinDeadly ArtsSpell5 1 5 Must follow an Offhand Attack. Target touched foe takes 10...45...50 piercing damage, twice, and is hexed with Scatter for 10 seconds. If that foe dies, all adjacent foes take 10...45...50 piercing damage, twice. Scatter counts as a Dual Attack.
Silver PalmAssassinDeadly ArtsTouch Skill5 3/4 30 Deal 5...50...60 earth damage to target foe and interrupt them. If that foe has more than 90% Health, that foe is knocked down.
Stalked by ShadowsAssassinDeadly ArtsElite Hex Spell5 3/4 25 For 2 seconds, target touched foe cannot cast spells. This hex renews itself for another second every time you hit that foe with daggers. (Maximum Duration: 0...12...14 seconds.)
Stance StealerAssassinDeadly ArtsElite Spell5 1/4 16 Shadow Step to target foe. That foe loses their current stance, which is applied to you for 1...15...17 seconds. If the foe had no stance, this spell recharges twice as quickly.
Steal EnchantmentAssassinDeadly ArtsTouch Skill5 3/4 Remove an enchantment from target touched foe. That enchantment is applied to you for its remaining duration. This skill is disabled for 45...30..28 seconds.
Steal TimeAssassinDeadly ArtsElite Touch Skill5 3/4 20 Up to 0...6...7 of target touched foe's skills are disabled for 0...3...3 seconds, and up to 0...6...7 of your non-Elite skills immediately recharge.
Swansong SignetAssassinDeadly ArtsElite Signet1 8 Target touched foe loses 1...3...4 enchantments and takes 10...35...40 damage for every enchantment removed. This signet counts as an Offhand Attack.
Theft SignetAssassinDeadly ArtsSignet2 20 Disable one of target foe's non-Elite skills for 5 seconds. For 5...15...17 seconds, Theft Signet is replaced by that skill, which scales with your Deadly Arts attribute.
Vampiric SweepAssassinDeadly ArtsMelee Attack Skill5 7 If Vampiric Sweep hits, steal 10...50...55 Health from target foe. This counts as a Lead Attack.
Butterfly's BackflipAssassinNo AttributeSkill5 1 21 For 2 seconds, you have a 75% chance to block attacks and cannot be targeted by enemy spells.
CopycatAssassinNo AttributeSkill1 1 The next time target foe uses a melee attack skill, Copycat is replaced by that skill for 15 seconds. The copied skill is scaled to your primary attribute and can be used in conjunction with any melee weapon.
Deathdancer's StanceAssassinNo AttributeStance5 25 For 20 seconds, you move and attack 33% faster. This stance ends if a foe successfully uses a skill against you.
Paymaster's PostureAssassinNo AttributeStance10 9 For 3 seconds, you attack 50% faster.
Royal Assassin StanceAssassinNo AttributeStance10 60 For 10 seconds, you attack 33% faster. This skill recharges if any non-summoned foe dies.
Sellsword's StanceAssassinNo AttributeElite Stance10 1 For 10 seconds, you move and attack 50% faster and your attacks cannot be blocked. This stance ends if any foe uses a skill that targets you.
Shattered MoebiusAssassinNo AttributeElite Skill10 30 For 20 seconds, you can use dagger attack skills regardless of their position in the attack chain, but when you use a dagger attack skill in this way it takes an additional 6 seconds to recharge.
Weapons ExpertAssassinNo AttributeSkill5 30 For 30 seconds, any attack skill you use which isn't already either a Lead Attack or Dual Attack counts as an Offhand Attack.
Beholder SignetAssassinShadow ArtsSignet1/4 Cure yourself of Blindness. This signet recharges in 30...4...3 seconds.
Black BondAssassinShadow ArtsEnchantment Spell10 1 30 For 30 seconds, while your Health is below 50%, enemies that hit you with attacks or use skills against you are blinded for 0...4...5 seconds.
Door to DarknessAssassinShadow ArtsElite Spell5 1/4 10 Shadow Step to target ally or foe and gain 0...65...72 Health. For 1 second, you cannot be targeted by enemy spells. (50% chance failure with Shadow Arts 7 or less).
Exalted ShadowAssassinShadow ArtsEnchantment Spell10 1/4 20 For 10 seconds, you gain +4...9...10 Health regeneration. You also gain 3...9...10 damage reduction if Exalted Shadow is your only equipped Shadow Arts skill.
Lunar VeilAssassinShadow ArtsElite Flash Enchantment Spell5 30 For 3...9...10 seconds, while you are attacking with a melee weapon, you cannot be targeted by spells. This enchantment renews itself every time you land a critical hit.
Nightshade VeilAssassinShadow ArtsElite Flash Enchantment Spell15 30 For 30 seconds, your Assassin spells cost 3...8...9 less Energy.
Parting StabAssassinShadow ArtsDagger Attack5 4 If Parting Stab hits, you Shadow Step 50' away from your target and gain 10...79...83 Health.
Shadow AsylumAssassinShadow ArtsEnchantment Spell5 1/4 25 For 10 seconds, every time you take damage, you Shadow Step to a random location in the area and are healed for 5...25...30 Health.
Shadow CloneAssassinShadow ArtsElite Spell10 1 30 Create a Shadow Clone at target ally or foe's location which has the same equipment, skills, and attributes as you. The clone is your level, has 1...200...220 Health, 10...55...60 armour, cannot use Elite skills or create creatures, and dies after 20 seconds. You can only have one Shadow Clone active at a time.
Shadow ExitAssassinShadow ArtsEnchantment Spell15 1 30 Enchant yourself with Shadow Exit, which is triggered the next time you would take fatal damage or your Health falls below 2%. When triggered, any fatal damage is prevented, you are healed for 8...80...88 Health, you Shadow Step to a random nearby location, and you create a level 1...9...10 Shadowy Remain at your previous location. The Shadowy Remain has 20...100...110 Health, 10...50...55 armour, does not move, attack, or use skills, and dies after 15 seconds.
Shadow PuppetAssassinShadow ArtsSpell15 1 30 Create a level 1...10...12 Shadow Puppet at target ally or foe's location. The Shadow Puppet has 15...100...110 Health, 10...50...55 armour, no skills, and attacks with daggers. You can only control one Shadow Puppet at a time. The Shadow Puppet dies after 15 seconds.
Shadow RushAssassinShadow ArtsStance10 8 For 3 seconds, you move 50% faster. Every second you spend moving heals you for 5...33...38 Health.
Shadow WardenAssassinShadow ArtsEnchantment Spell15 1/4 25 For 10 seconds, you suffer from Deep Wound, but you gain +1...9...10 Health regeneration, and damage you take from spells is reduced by 10...49...53%.
Shroud of IntrigueAssassinShadow ArtsEnchantment Spell5 1 20 You gain +1...6...7 Health regeneration for 10 seconds. This enchantment renews itself every time you land a critical hit.
Soul of ShadowAssassinShadow ArtsEnchantment Spell5 1 30 For 3...35...40 seconds, your Shadow Arts skills cost 3 less Energy.
Veil of RosesAssassinShadow ArtsEnchantment Spell5 1 30 For 5...40...50 seconds, you gain 1...10...12 Health whenever you successfully strike with an attack. You gain twice as much Health if the foe you struck is bleeding.
Way of the OpportunistAssassinShadow ArtsEnchantment Spell5 1/4 20 For 5...25...30 seconds, you gain an additional +10...30...35 armour, and hexes placed on you end on you 0...8...10% sooner, while you are not attacking.