Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.
Icon | Name | Profession | Attribute | Type | Cost | Activation Time | Recharge | Description |
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| Blind Woman's Knife | Assassin | Critical Strikes | Dagger Attack | 5 | 3/4 | 6 | Strike target foe for +0...25...30 damage. The bonus damage is increased by 33% if you are under the effects of a Weapon Spell. This attack ignores the effects of blindness. |
| Blinded Eye | Assassin | Critical Strikes | Skill | 5 | | 30 | For 20 seconds, your attacks deal +5...8...10 more damage against blinded foes. |
| Brutalism | Assassin | Critical Strikes | Skill | 5 | | 60 | For 60 seconds, you no longer gain Energy from Critical Strikes. Instead, your critical hits have 1...12...15% extra armour penetration. |
| Murderer's Mantle | Assassin | Critical Strikes | Elite Flash Enchantment Spell | 5 | | 30 | For 5...40...45 seconds, your chance of landing a critical hit is reduced to 0%. You gain 0...16...20 damage reduction and +1...25...30 armour. |
| Paralytic Venom | Assassin | Critical Strikes | Elite Skill | 10 | | 20 | For 2...7...8 seconds, dagger attack skills you use on poisoned foes cost 2 less Energy, interrupt your target, and cripple them for 1 second. |
| Taskmaster's Stance | Assassin | Critical Strikes | Stance | 5 | | 12 | For 12 seconds, you attack 20% slower, but your attacks deal + 1...25...30 damage and are 1...20...30% more likely to be critical hits. |
| Way of the Dragon | Assassin | Critical Strikes | Elite Stance | 5 | | 12 | For 20 seconds, every time you land a critical hit on a foe, that foe is set on fire for 0...3...4 seconds. Critical hits on foes already burning deal an additional +8...20...25 damage and have an additional 10% armour penetration. |
| Amethyst Strike | Assassin | Dagger Mastery | Offhand Attack | 10 | | 6 | Amethyst Strike always results in a critical hit, but fails if target foe is not hexed. |
| Backstab | Assassin | Dagger Mastery | Lead Attack | 5 | | 8 | Strike target foe for an additional 10...30...33 damage, and another additional 10...30...33 damage if target foe is blinded. |
| Black Mamba Strike | Assassin | Dagger Mastery | Offhand Attack | 10 | | 6 | Must follow a Lead Attack. Target foe is poisoned for 2...7...8 seconds. |
| Blades of Punishment | Assassin | Dagger Mastery | Elite Dual Attack | 5 | 3/4 | 5 | Must follow an Offhand Attack. Deal +10...57...65 damage and apply Deep Wound for 3...6...7 seconds. |
| Cutter's Expertise | Assassin | Dagger Mastery | Skill | 5 | | 20 | For 1...20...23 seconds, your Dagger attack skills cost 1 less Energy. |
| Dolphin Kick | Assassin | Dagger Mastery | Dual Attack | 5 | | 2 | Must follow an Offhand Attack. Deal an additional +20...49...55 cold damage to target foe and all adjacent foes. This skill is easily interrupted. |
| Exalted Stab | Assassin | Dagger Mastery | Dagger Attack | 10 | | 5 | Deal +13...30...37 damage to target foe. The damage bonus is doubled if Exalted Stab is your only equipped attack skill. |
| Falling Angel Strike | Assassin | Dagger Mastery | Elite Lead Attack | 10 | | 5 | Strike target foe for an additional +10...35...40 damage and steal 20...80...89 Health. Falling Angel Strike is always a critical hit, but if it fails to hit, you are knocked down. |
| Golden Cheetah Slash | Assassin | Dagger Mastery | Offhand Attack | 5 | 1 | 3 | Must follow a Lead Attack. Strike target foe for +8...16...32 damage and inflict Bleeding for 1...10...15 seconds. If you are enchanted, this attack cannot be blocked. |
| Hazed Eyes | Assassin | Dagger Mastery | Elite Enchantment Spell | 5 | 1/4 | 5 | For 1...5...6 seconds, while wielding daggers, you are immune to Blindness and any other effects which cause your attacks to miss. Your attacks can still be blocked. |
| Horn of the Ram | Assassin | Dagger Mastery | Offhand Attack | 5 | | 5 | Must follow a Lead Attack. Strike target foe for an additional +5...25...30 damage. If that foe was moving, that foe is knocked down. |
| Jaded Blades | Assassin | Dagger Mastery | Elite Dual Attack | 5 | 1/2 | 1 | Must follow a Lead Attack. If this attack hits, it deals an additional +0...10...12 damage to target foe and all of your Lead Attacks are recharged. |
| Mercury Fox Strike | Assassin | Dagger Mastery | Lead Attack | 5 | 1 | 3 | Strike target foe for an additional 5...15...20 damage. If target foe is suffering from a condition, this attack cannot be blocked. |
| Murderous Assault | Assassin | Dagger Mastery | Dual Attack | 5 | | 10 | Must follow an Offhand Attack. Deal an extra +10...60...66 damage to target foe. You have -40 armour while activating this skill. |
| Murderous Lunge | Assassin | Dagger Mastery | Lead Attack | 10 | | 5 | Deal an extra +10...30...35 damage and cripple target foe for 1...2...3 seconds. You have -40 armour while activating this skill. |
| Natural Stab | Assassin | Dagger Mastery | Lead Attack | 5 | | 4 | Deal +5...16...21 damage to target foe. If you are not enchanted, deal an additional +10...25...28 damage. If you have no stance, this attack cannot be blocked. |
| Platinum Lotus Strike | Assassin | Dagger Mastery | Elite Lead Attack | 5 | 1 | 4 | Strike target foe for +5...25...30 damage and gain 1...8...12 Energy. This attack cannot be blocked. |
| Quicksilver Stab | Assassin | Dagger Mastery | Lead Attack | 5 | 1 | 2 | If this attack hits, you move 50% faster for 3 seconds. |
| Royal Execution | Assassin | Dagger Mastery | Offhand Attack | 10 | 1 | 6 | Must follow a Lead Attack. Strike target foe for an additional +10...50...55 damage. If the damage from Royal Execution is fatal, all adjacent foes take 10...50...55 damage. |
| Royal Observation | Assassin | Dagger Mastery | Stance | 15 | | 60 | For 60 seconds, your attack speed is increased by 0...10...12%. Every time you deal fatal damage to any foe, the bonus increases to 33% instead for 1...7...9 seconds, after which the bonus returns to +0...10...12%. |
| Royal Puncture | Assassin | Dagger Mastery | Lead Attack | 10 | | 7 | Strike target foe for +15...50...55 damage. If the damage from Royal Puncture is fatal, all of your Dagger attack skills instantly recharge. |
| Royal Slices | Assassin | Dagger Mastery | Dual Attack | 15 | | 5 | Must follow an Offhand Attack. Strike target foe for +20...60...65 damage. If the damage from Royal Slices is fatal, you gain 15 Energy. |
| Scatter Strike | Assassin | Dagger Mastery | Elite Offhand Attack | 5 | | 5 | Strike target foe for +10...50...55 damage. If it hits, that foe is forcibly Shadow Stepped 30' away. This attack counts as an Offhand Attack. |
| Stormdragon Strike | Assassin | Dagger Mastery | Lead Attack | 5 | | 5 | Strike target foe for +0...27...33 lightning damage. If Stormdragon Strike hits a hexed foe, that foe suffers from 5 points of Overcast. |
| Alexithymia | Assassin | Deadly Arts | Elite Hex Spell | 5 | 3/4 | 5 | For 5...18...20 seconds, every time target foe uses a non-hostile shout, chant, or echo, it has no effect and instead is applied to you and all allies in earshot. |
| Black Djinn's Breath | Assassin | Deadly Arts | Elite Hex Spell | 5 | 3/4 | 20 | Send out a Black Djinn's Breath at target foe which travels for 100'. Foes struck in this way suffer -1...5...6 to all of their attributes for 0...7...8 seconds. |
| Blade of Darkness | Assassin | Deadly Arts | Spell | 5 | 3/4 | 3 | Target touched foe takes 5...65...70 piercing damage. This spell counts as a Lead Attack. |
| Boomerang | Assassin | Deadly Arts | Spell | 5 | 1 | 20 | Fire a projectile at target foe which deals 5...60...65 piercing damage. If it hits, the projectile flies back to you. If it makes contact with you, Boomerang recharges instantly. Boomerang cannot target foes adjacent to you, and counts as a Lead Attack. |
| Cult of the Bloodspillers | Assassin | Deadly Arts | Skill | 15 | | 30 | For 30 seconds, your attacks steal 0...20...22 Health, but your attacks are interrupted every time you take damage. |
| Dark Deception | Assassin | Deadly Arts | Elite Spell | 5 | 1/4 | 15 | Shadow Step to target foe and cripple them for 1...3...3 seconds. This spell counts as an Offhand Attack, and takes an additional 20...0...0 seconds to recharge. |
| Dark Rose Aura | Assassin | Deadly Arts | Enchantment Spell | 5 | 1/4 | 20 | For 5...25...30 seconds, you gain +2 Energy regeneration while attacking with daggers, but -2 Energy regeneration while not. |
| Deadly Whisper | Assassin | Deadly Arts | Hex Spell | 5 | 1/4 | 30 | Poison target touched foe for 2...6...7 seconds and hex them with Deadly Whisper for 20 seconds. If target foe dies while hexed, Deadly Whisper immediately recharges. |
| Dragon Kick | Assassin | Deadly Arts | Spell | 10 | 1 | 12 | Shadow Step to target foe and deal 10...50...55 piercing damage. Dragon Kick counts as a Lead Attack. This spell takes an additional 23...2...0 seconds to recharge. |
| Lyrical Thievery | Assassin | Deadly Arts | Spell | 5 | 1 | 30 | Disable a random shout, chant, or echo on target foe for 20 seconds, during which Lyrical Thievery is replaced by that skill and it is scaled to your Deadly Arts attribute. |
| Marionette Mark | Assassin | Deadly Arts | Elite Hex Spell | 5 | 1/4 | 5 | For 1...8...9 seconds, target foe cannot block. Any other existing copies of Marionette Mark you have placed end. |
| Midnight's Grasp | Assassin | Deadly Arts | Spell | 5 | 3/4 | 7 | Must follow a Lead Attack. Target touched foe is blinded for 0...5...6 seconds. Midnight's Grasp counts as an Offhand Attack. |
| Mug | Assassin | Deadly Arts | Spell | 5 | 3/4 | 7 | Steal 0...4...5 Energy from target touched foe. This counts as a Lead Attack. |
| Offload Hex | Assassin | Deadly Arts | Touch Skill | 5 | 1 | | Remove a hex from yourself. That hex is applied to target touched foe for its remaining duration. This skill is disabled for 30...20...18 seconds. |
| Petrifying Touch | Assassin | Deadly Arts | Hex Spell | 10 | 1 | 15 | Must follow a Dual Attack. Target touched foe moves 90% slower for 1...5...6 seconds. |
| Scatter | Assassin | Deadly Arts | Spell | 5 | 1 | 5 | Must follow an Offhand Attack. Target touched foe takes 10...45...50 piercing damage, twice, and is hexed with Scatter for 10 seconds. If that foe dies, all adjacent foes take 10...45...50 piercing damage, twice. Scatter counts as a Dual Attack. |
| Silver Palm | Assassin | Deadly Arts | Touch Skill | 5 | 3/4 | 30 | Deal 5...50...60 earth damage to target foe and interrupt them. If that foe has more than 90% Health, that foe is knocked down. |
| Stalked by Shadows | Assassin | Deadly Arts | Elite Hex Spell | 5 | 3/4 | 25 | For 2 seconds, target touched foe cannot cast spells. This hex renews itself for another second every time you hit that foe with daggers. (Maximum Duration: 0...12...14 seconds.) |
| Stance Stealer | Assassin | Deadly Arts | Elite Spell | 5 | 1/4 | 16 | Shadow Step to target foe. That foe loses their current stance, which is applied to you for 1...15...17 seconds. If the foe had no stance, this spell recharges twice as quickly. |
| Steal Enchantment | Assassin | Deadly Arts | Touch Skill | 5 | 3/4 | | Remove an enchantment from target touched foe. That enchantment is applied to you for its remaining duration. This skill is disabled for 45...30..28 seconds. |
| Steal Time | Assassin | Deadly Arts | Elite Touch Skill | 5 | 3/4 | 20 | Up to 0...6...7 of target touched foe's skills are disabled for 0...3...3 seconds, and up to 0...6...7 of your non-Elite skills immediately recharge. |
| Swansong Signet | Assassin | Deadly Arts | Elite Signet | | 1 | 8 | Target touched foe loses 1...3...4 enchantments and takes 10...35...40 damage for every enchantment removed. This signet counts as an Offhand Attack. |
| Theft Signet | Assassin | Deadly Arts | Signet | | 2 | 20 | Disable one of target foe's non-Elite skills for 5 seconds. For 5...15...17 seconds, Theft Signet is replaced by that skill, which scales with your Deadly Arts attribute. |
| Vampiric Sweep | Assassin | Deadly Arts | Melee Attack Skill | 5 | | 7 | If Vampiric Sweep hits, steal 10...50...55 Health from target foe. This counts as a Lead Attack. |
| Butterfly's Backflip | Assassin | No Attribute | Skill | 5 | 1 | 21 | For 2 seconds, you have a 75% chance to block attacks and cannot be targeted by enemy spells. |
| Copycat | Assassin | No Attribute | Skill | 1 | | 1 | The next time target foe uses a melee attack skill, Copycat is replaced by that skill for 15 seconds. The copied skill is scaled to your primary attribute and can be used in conjunction with any melee weapon. |
| Deathdancer's Stance | Assassin | No Attribute | Stance | 5 | | 25 | For 20 seconds, you move and attack 33% faster. This stance ends if a foe successfully uses a skill against you. |
| Paymaster's Posture | Assassin | No Attribute | Stance | 10 | | 9 | For 3 seconds, you attack 50% faster. |
| Royal Assassin Stance | Assassin | No Attribute | Stance | 10 | | 60 | For 10 seconds, you attack 33% faster. This skill recharges if any non-summoned foe dies. |
| Sellsword's Stance | Assassin | No Attribute | Elite Stance | 10 | | 1 | For 10 seconds, you move and attack 50% faster and your attacks cannot be blocked. This stance ends if any foe uses a skill that targets you. |
| Shattered Moebius | Assassin | No Attribute | Elite Skill | 10 | | 30 | For 20 seconds, you can use dagger attack skills regardless of their position in the attack chain, but when you use a dagger attack skill in this way it takes an additional 6 seconds to recharge. |
| Weapons Expert | Assassin | No Attribute | Skill | 5 | | 30 | For 30 seconds, any attack skill you use which isn't already either a Lead Attack or Dual Attack counts as an Offhand Attack. |
| Beholder Signet | Assassin | Shadow Arts | Signet | | 1/4 | | Cure yourself of Blindness. This signet recharges in 30...4...3 seconds. |
| Black Bond | Assassin | Shadow Arts | Enchantment Spell | 10 | 1 | 30 | For 30 seconds, while your Health is below 50%, enemies that hit you with attacks or use skills against you are blinded for 0...4...5 seconds. |
| Door to Darkness | Assassin | Shadow Arts | Elite Spell | 5 | 1/4 | 10 | Shadow Step to target ally or foe and gain 0...65...72 Health. For 1 second, you cannot be targeted by enemy spells. (50% chance failure with Shadow Arts 7 or less). |
| Exalted Shadow | Assassin | Shadow Arts | Enchantment Spell | 10 | 1/4 | 20 | For 10 seconds, you gain +4...9...10 Health regeneration. You also gain 3...9...10 damage reduction if Exalted Shadow is your only equipped Shadow Arts skill. |
| Lunar Veil | Assassin | Shadow Arts | Elite Flash Enchantment Spell | 5 | | 30 | For 3...9...10 seconds, while you are attacking with a melee weapon, you cannot be targeted by spells. This enchantment renews itself every time you land a critical hit. |
| Nightshade Veil | Assassin | Shadow Arts | Elite Flash Enchantment Spell | 15 | | 30 | For 30 seconds, your Assassin spells cost 3...8...9 less Energy. |
| Parting Stab | Assassin | Shadow Arts | Dagger Attack | 5 | | 4 | If Parting Stab hits, you Shadow Step 50' away from your target and gain 10...79...83 Health. |
| Shadow Asylum | Assassin | Shadow Arts | Enchantment Spell | 5 | 1/4 | 25 | For 10 seconds, every time you take damage, you Shadow Step to a random location in the area and are healed for 5...25...30 Health. |
| Shadow Clone | Assassin | Shadow Arts | Elite Spell | 10 | 1 | 30 | Create a Shadow Clone at target ally or foe's location which has the same equipment, skills, and attributes as you. The clone is your level, has 1...200...220 Health, 10...55...60 armour, cannot use Elite skills or create creatures, and dies after 20 seconds. You can only have one Shadow Clone active at a time. |
| Shadow Exit | Assassin | Shadow Arts | Enchantment Spell | 15 | 1 | 30 | Enchant yourself with Shadow Exit, which is triggered the next time you would take fatal damage or your Health falls below 2%. When triggered, any fatal damage is prevented, you are healed for 8...80...88 Health, you Shadow Step to a random nearby location, and you create a level 1...9...10 Shadowy Remain at your previous location. The Shadowy Remain has 20...100...110 Health, 10...50...55 armour, does not move, attack, or use skills, and dies after 15 seconds. |
| Shadow Puppet | Assassin | Shadow Arts | Spell | 15 | 1 | 30 | Create a level 1...10...12 Shadow Puppet at target ally or foe's location. The Shadow Puppet has 15...100...110 Health, 10...50...55 armour, no skills, and attacks with daggers. You can only control one Shadow Puppet at a time. The Shadow Puppet dies after 15 seconds. |
| Shadow Rush | Assassin | Shadow Arts | Stance | 10 | | 8 | For 3 seconds, you move 50% faster. Every second you spend moving heals you for 5...33...38 Health. |
| Shadow Warden | Assassin | Shadow Arts | Enchantment Spell | 15 | 1/4 | 25 | For 10 seconds, you suffer from Deep Wound, but you gain +1...9...10 Health regeneration, and damage you take from spells is reduced by 10...49...53%. |
| Shroud of Intrigue | Assassin | Shadow Arts | Enchantment Spell | 5 | 1 | 20 | You gain +1...6...7 Health regeneration for 10 seconds. This enchantment renews itself every time you land a critical hit. |
| Soul of Shadow | Assassin | Shadow Arts | Enchantment Spell | 5 | 1 | 30 | For 3...35...40 seconds, your Shadow Arts skills cost 3 less Energy. |
| Veil of Roses | Assassin | Shadow Arts | Enchantment Spell | 5 | 1 | 30 | For 5...40...50 seconds, you gain 1...10...12 Health whenever you successfully strike with an attack. You gain twice as much Health if the foe you struck is bleeding. |
| Way of the Opportunist | Assassin | Shadow Arts | Enchantment Spell | 5 | 1/4 | 20 | For 5...25...30 seconds, you gain an additional +10...30...35 armour, and hexes placed on you end on you 0...8...10% sooner, while you are not attacking. |