Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.
Icon | Name | Profession | Attribute | Type | Cost | Activation Time | Recharge | Description |
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| Behead | Warrior | Axe Mastery | Axe Attack | 12 | | | If Behead hits, target foe's skills are disabled for 4 seconds, but you lose all adrenaline. This skill costs 0...2...3 less adrenaline. |
| "Bring me her Heart!" | Warrior | Axe Mastery | Shout | 4 | | 4 | For 8 seconds, the next time you land a critical hit on a bleeding foe while using an axe, that foe suffers from Deep Wound for 2...12...15 seconds. |
| Call of the Barbarians | Warrior | Axe Mastery | Skill | 5 | 1 | 30 | For 2...13...16 seconds, you gain +1 Axe Mastery, and Warrior shouts you use last +0...32...40% longer. |
| Charr Chop | Warrior | Axe Mastery | Elite Axe Attack | 10 | | | Strike target foe for +4...30...32 damage. If this attack hits, you gain 3...5...5 adrenaline and 2 Energy. If it misses, you lose 10 Energy. This attack has an additional 20% armour penetration. |
| Cleave Armour | Warrior | Axe Mastery | Axe Attack | 4 | | | This attack deals +10...38...44 damage to foes with an armour level equal to or greater than yours. |
| Crazed Chop | Warrior | Axe Mastery | Axe Attack | 6 | | | You lose all adrenaline. If this attack hits, target foe has 1...3...3 random skills disabled for 5 seconds. This attack has an additional 20% armour penetration. |
| Exalted Cleave | Warrior | Axe Mastery | Axe Attack | 4 | | 6 | Strike all adjacent foes for +5...18...22 damage. Exalted Cleave has no recharge time if it is your only equipped attack skill. |
| Hack | Warrior | Axe Mastery | Elite Axe Attack | 3 | 1/2 | | If Hack hits, interrupt target foe. If Hack misses, or hits but fails to interrupt a skill, it is disabled for 8 seconds. |
| "Off with her Head!" | Warrior | Axe Mastery | Shout | 5 | | 12 | For 2...6...7 seconds, the next time you land a critical hit on a foe while using an axe, that foe is interrupted. If that foe was casting a spell, that foe is knocked down. |
| Raven's Focus | Warrior | Axe Mastery | Elite Skill | 4 | | | For 30 seconds, every time you use an axe attack skill against the same foe, all of your axe attacks cumulatively gain +1...+4...+5 % extra armour penetration (max: 25%). This effect resets itself if you strike a new foe. |
| Sharpened Axe | Warrior | Axe Mastery | Skill | 5 | | 20 | For 1...11...14 seconds, you gain double adrenaline from critical hits. |
| Sundering Slice | Warrior | Axe Mastery | Axe Attack | 3 | | | This attack has an additional 20% armour penetration. |
| Test of the Woodcutter | Warrior | Axe Mastery | Skill | 5 | | 25 | For 10 seconds, the next time you cause a critical hit with an axe, you gain 0...1...2 strikes of adrenaline and all your other Axe Mastery skills are recharged. |
| Twin Axes | Warrior | Axe Mastery | Elite Stance | 5 | | 10 | For 10 seconds, your axe attacks, including attack skills, strike twice, but you suffer -50...-40...-30 armour and take +5 damage from all sources. |
| Bulldoze | Warrior | Hammer Mastery | Hammer Attack | 4 | 3 | 6 | If Bulldoze hits a stationary foe, that foe is knocked down. |
| Clobber | Warrior | Hammer Mastery | Hammer Attack | 5 | | 1 | Target foe and up to 2 foes adjacent to that target are struck for an additional +5...21...23 damage. Foes casting spells are interrupted. |
| Deldrimor Smash | Warrior | Hammer Mastery | Elite Hammer Attack | 5 | | | Strike all adjacent foes for +10...28...33 damage. Knocked down foes suffer from Cracked Armour for 5...12...15 seconds. |
| Drake Smash | Warrior | Hammer Mastery | Elite Hammer Attack | 10 | | | Strike target foe for +5...35...43 damage. If this attack hits, you gain 3...5...6 adrenaline. Drake Smash has a 20% chance of knocking your target down. If Drake Smash knocks a foe down or hits a foe already knocked down, Drake Smash is disabled for 10 seconds. |
| Gut Wrench | Warrior | Hammer Mastery | Hammer Attack | 8 | | | Lose all adrenaline. If this attack hits, target foe is dazed for 0...3...3 seconds. |
| Hammer Parry | Warrior | Hammer Mastery | Skill | 5 | | 10 | For 10 seconds, while wielding a hammer, you gain +10 armour and a 75% chance to block attacks. This effect ends after blocking 1...3...4 attacks. |
| Home Run | Warrior | Hammer Mastery | Hammer Attack | 8 | | | Home Run attempts to strike target foe and up to 2 foes adjacent to your target. Each foe struck is forcibly shadow stepped 30' away from you and knocked down. |
| Punt | Warrior | Hammer Mastery | Hammer Attack | 5 | | | Strike target foe and up to 0...2...2 adjacent foes. Foes struck by Punt are teleported to a nearby location directly away from you. |
| Reckless Swing | Warrior | Hammer Mastery | Hammer Attack | 5 | | 1 | Strike all adjacent foes for +5...28...33 damage. You have -40 armour while using this skill and for 2 seconds after using this skill. |
| Shieldbreaker Smash | Warrior | Hammer Mastery | Hammer Attack | 7 | | | Strike target foe and all foes up to 50 feet behind that foe for an extra +5...30...36 damage. |
| Stone Dwarf Sight | Warrior | Hammer Mastery | Elite Stance | 5 | | 14 | For 1...6...8 seconds, while wielding a hammer, you attack 25% faster and your hammer attack skills cannot be blocked. |
| Test of the Mason | Warrior | Hammer Mastery | Skill | 5 | | 20 | For 10 seconds, the next time you knock down a foe with a hammer attack skill, you gain 1...8...9 Energy and 0...1...2 strikes of adrenaline. |
| Adrenaline Kick | Warrior | Strength | Skill | 5 | | 45 | For 5...18...20 seconds, every time you use a skill with an adrenaline cost and it either fails, misses, or is interrupted, its adrenaline meter is immediately fully recharged. Adrenaline Kick ends after recharging 1...3...3 skills in this way. |
| Bully's Revelry | Warrior | Strength | Skill | 5 | | 20 | For 15 seconds, you gain 1...5...7 Health upon every successful strike. |
| Jack of All Blades | Warrior | Strength | Elite Skill | 5 | | 20 | For 5...26...30 seconds, all of the weapon-related attributes for both your primary and secondary profession are set to 0...12...15. |
| Knight of Erathia | Warrior | Strength | Skill | 5 | | 30 | For 60 seconds, you gain +0...2...3 Healing Prayers, Protection Prayers, and Smiting Prayers. |
| Knight Vision | Warrior | Strength | Elite Skill | 5 | | 12 | For 2...6...7 seconds, your attacks against target foe cannot miss due to the foe blocking it, or you being blinded. Other effects can still cause you to miss. Knight Vision immediately recharges if the targeted foe dies. |
| Philosopher King | Warrior | Strength | Elite Skill | 5 | | 20 | For 30 seconds, you gain +1 Health regeneration (Max: 0...7...8) and +1 Energy regeneration (Max: 0...2...2) for every other party member currently in earshot. These values actively fluctuate if party members enter or leave earshot. |
| Pugilist's Insurance | Warrior | Strength | Skill | 5 | | 20 | For 2...10...12 seconds, while wielding a Sword, Axe, or Hammer, you gain a 50% chance to block attacks while you are attacking a foe with less Health than you. |
| Punisher's Pleasure | Warrior | Strength | Skill | 5 | | 20 | For 1...12...15 seconds, attacks against knocked down foes give you an extra strike of adrenaline. |
| Rumble | Warrior | Strength | Skill | 7 | 1 | 1 | Up to 0...2...3 random adjacent foes are knocked down. |
| Soldier of Fortune | Warrior | Strength | Skill | 2 | | | For 10 seconds, your Strength attribute's armour penetration power increases by 20% every time you hit a foe (Max: +100%) but decreases by 20% every time you miss (Max: -100%). This effect does not change other sources of base or bonus armour penetration. |
| Soldier of Greed | Warrior | Strength | Skill | 2 | | 30 | For 30 seconds, you gain 10...45...50 health and 0...1...1 adrenaline, but lose 1 Energy, every time any non-summoned creature in earshot dies. |
| Soldier of Honour | Warrior | Strength | Skill | 5 | | 30 | For 30 seconds, your attacks deal an extra +2...11...14 damage and you attack 25% faster. However, any time you would deal damage to a foe with less than 15% health remaining, the damage is reduced to zero. |
| Soldier of Vengeance | Warrior | Strength | Skill | 4 | | 10 | For 10 seconds, your Strength attribute's armour penetration applies to all of your attacks. This effect ends if you use an attack skill. |
| Soldier of Wisdom | Warrior | Strength | Skill | 5 | | 30 | For 7...20...25 seconds, you gain 1 Energy every time you hit with an attack, but lose 5 Energy every time you use an attack skill. |
| Test of Strength | Warrior | Strength | Skill | 5 | | 25 | Over a 10 second period, if your total damage output with physical attacks reaches at least 70...100...130 damage, you gain +0...2...3 Energy for every Warrior skill you have equipped and this skill ends. |
| Trial by Combat | Warrior | Strength | Skill | 5 | | 20 | For 5...17...20 seconds, you no longer gain adrenaline from hitting foes. Instead, you gain 1 strike of adrenaline every time you take damage. |
| Valkyrie's Perdition | Warrior | Strength | Elite Skill | | | 30 | For 10...30...35 seconds, your maximum Energy is set to zero and your signets are disabled. Instead, you naturally accumulate 1 adrenaline every second. |
| Warrior Queen | Warrior | Strength | Elite Skill | 5 | | 30 | For 30 seconds, all of your melee attacks gain an additional 1...2...3% armour penetration for every party member in earshot when you make the attack. (Max: +20%) |
| Weaponsmithing | Warrior | Strength | Skill | | | 60 | For 60 seconds, every time you cast either a Weapon Spell or an Elemental Conjure spell on yourself, you gain 20...80...85% of the Energy cost back as Energy, rounded up. |
| "You Should Never Have Been Born!" | Warrior | Strength | Elite Shout | 1 | | 40 | Destroy target summoned creature. This skill takes 0...36...39 less seconds to recharge. |
| Amazonian Retaliation | Warrior | Swordsmanship | Skill | 1 | | | For 5 seconds, if you are hit by a melee attack, you initiate a counterattack that activates twice as quickly and deals an additional +1...25...29 damage, and this skill is disabled for 15 seconds. |
| Bailiff's Blade | Warrior | Swordsmanship | Elite Skill | 5 | | 25 | For 25 seconds, every time you successfully strike a foe with a sword, you transfer any Crippled or Weakness condition you are suffering to the struck foe for its remaining duration and you cumulatively move 0...4...5% faster (max: 50%). |
| Blademaster's Stance | Warrior | Swordsmanship | Stance | 5 | | 12 | For 10 seconds, you attack +5...10...13% faster and gain +1 Swordsmanship. |
| Dead Man's Blade | Warrior | Swordsmanship | Elite Sword Attack | 5 | | | Strike target foe for +3...23...26 damage, and an additional +1...11...13 damage for every hex and enchantment on that foe. |
| Fencer's Facade | Warrior | Swordsmanship | Skill | 5 | | 20 | For 20 seconds, if you are wielding a sword and no offhand item, you gain +0...30...35 maximum Health, +0...8...10 maximum Energy, and +0...5...7 armour. |
| Fencer's Fatwah | Warrior | Swordsmanship | Stance | 10 | | 20 | For 1...13...15 seconds, you attack 0...25...30% faster if you are wielding a sword and no offhand item. |
| Fencer's Flash | Warrior | Swordsmanship | Sword Attack | 3 | | | If you are wielding no offhand item, this attack deals an additional +0...16...18 damage. |
| Glass Sword | Warrior | Swordsmanship | Sword Attack | 8 | | 1 | Strike target foe for an additional +10...28...31 damage. This bonus damage is doubled if the foe has less than 50% Health. If this attack hits, you are unable to attack for 2 seconds. |
| "I'll Cut You Down!" | Warrior | Swordsmanship | Shout | 5 | | 40 | For 10...26...30 seconds, as long as you are wielding a sword and no other offhand item, your attacks generate 100% more adrenaline. This effect ends if you swap weapons. |
| King's Amercement | Warrior | Swordsmanship | Elite Sword Attack | 5 | | | This attack always results in a critical hit and deals +0...100...110% more damage. |
| Skewer | Warrior | Swordsmanship | Sword Attack | 5 | | | Strike target foe for an additional 5...22...25 damage. If that foe was knocked down, inflict Deep Wound for 10 seconds. |
| Smuggler's Gambit | Warrior | Swordsmanship | Elite Sword Attack | 10 | | | If this attack hits, you gain 0...2...3 adrenaline and 2...7...8 Energy. If it misses, it is disabled for 10 seconds. |
| Sunspear Slicer | Warrior | Swordsmanship | Elite Sword Attack | 5 | | | If this attack hits, apply Deep Wound for 1...6...7 seconds and gain 5 Energy. |
| Test of the Kingsguard | Warrior | Swordsmanship | Skill | 5 | | 12 | Over a 10 second period, if the total damage output of your sword attacks reaches at least 50...100...110 damage, you gain 0...3...5 strikes of adrenaline and this skill ends. |
| Trickblade | Warrior | Swordsmanship | Sword Attack | 5 | 1/2 | | Target foe takes +1...25...30 damage. If that foe was attacking or using a skill, all foes adjacent to you take 1...15...20 damage. |
| Wandering Sword | Warrior | Swordsmanship | Skill | 5 | | | For 20 seconds, every second you spend moving increases the damage of your next sword attack by 5. (Max: 10...30...35) |
| Whiplash | Warrior | Swordsmanship | Sword Attack | 5 | | | Strike all adjacent foes. This attack cannot be blocked and removes a stance from all struck. This skill is disabled for 5 seconds per foe struck (maximum: 20 seconds). |
| Wizard's Slash | Warrior | Swordsmanship | Sword Attack | 4 | | | Deal an extra +5...19...22 damage. If this attack hits, you gain an extra strike of adrenaline if that foe was hexed, and another extra strike of adrenaline if you are enchanted. |
| Brag | Warrior | Tactics | Skill | 1 | | 8 | For 8 seconds you take 1...6...8 less damage, but foes which hit you gain 1 Energy and double the adrenaline. |
| Evenly Matched | Warrior | Tactics | Skill | 5 | | 20 | For 20 seconds, damage you deal with Warrior weapons is increased by +1...13...15 if the difference between your current Health and your target's Health is less than 20...110...150. |
| Fight the Darkness | Warrior | Tactics | Skill | 1 | | 20 | For 1...10...11 seconds, the chance of an attack missing due to Blindness is reduced from 90% to 20%. |
| Fight the Lies | Warrior | Tactics | Skill | 1 | | 20 | For 2...22...24 seconds, Daze no longer makes your spells slower to cast, but they can still be easily interrupted. |
| Fight the Oppression | Warrior | Tactics | Skill | 1 | | 20 | For 2...19...21 seconds, Weakness no longer reduces your attributes and its impact on your physical damage is reduced from -66% to -10%. |
| Fight the Pain | Warrior | Tactics | Skill | 1 | | 20 | For 3...14...15 seconds, the slowdown effect of Crippled on you is reduced from 50% to 8%. |
| Fight the Wounds | Warrior | Tactics | Skill | 1 | | 20 | For 3...16...17 seconds, the degeneration power of Bleeding, Poison, and Disease on you is reduced from -3, -4, and -4 to -1, -1, and -1. |
| "Get Up!" | Warrior | Tactics | Shout | 8 | | | You lose all adrenaline. If target dead party member died in the last 5 seconds, that party member is resurrected with 5...15...20% Health and Energy and every copy of "Get Up!" amongst all party members is disabled for 30 seconds. |
| High and Mighty | Warrior | Tactics | Skill | 10 | | 12 | For 12 seconds, your attacks deal an extra +0...8...10 damage, but foes which hit you gain 1 Energy and double the adrenaline. |
| "I Choose Violence!" | Warrior | Tactics | Shout | 2 | | | For 2...8...9 seconds, you attack 33% faster, but effects such as healing, health regeneration and life stealing which would increase your current Health have 75% less effect. |
| "I Survived!" | Warrior | Tactics | Shout | 3 | | | If you have less than 25...45...50% Health and you have no conditions or hexes, you are healed for 100...140...150 Health. |
| Lady's Authority | Warrior | Tactics | Skill | 5 | | 45 | For 45 seconds, every time you activate a stance, all of your other stances are disabled until that stance ends. Hostile stance removal skills and effects cannot cause you to lose your stance. |
| "Leave Her Alone!" | Warrior | Tactics | Shout | 3 | | 20 | For 0...6...7 seconds, the next time target foe would deal fatal damage, that damage is capped so it cannot lower the recipient's Health below 10. |
| "Listen Up!" | Warrior | Tactics | Shout | 2 | | 5 | For 10 seconds, your next shout uses your Tactics attribute instead of its usual attribute. |
| Lord's Authority | Warrior | Tactics | Skill | 5 | | 45 | For 30 seconds, Warrior stances you use last 5...33...40% longer. |
| Masterful Parry | Warrior | Tactics | Elite Stance | 5 | | 20 | For 5...20...22 seconds, as long as you are wielding a Warrior weapon and have no spells equipped, you have a 75% chance to block attacks and 10...25...28% of hostile spells cast against you fail. Foes which attempt to hit or use a skill against you take 8...18...20 slashing damage. Masterful Parry ends if you attack. |
| "No One Can Escape From Me!" | Warrior | Tactics | Shout | 4 | | 10 | All foes in earshot with less than 80% Health are crippled for 0...4...5 seconds. |
| "On My Target!" | Warrior | Tactics | Shout | 4 | | | For 12 seconds, your attacks are 5...37...40% more likely to be critical hits if at least 2 other party members are attacking the same foe as you. |
| "Parley!" | Warrior | Tactics | Elite Shout | 5 | | 5 | If target foe is attacking or using a skill against you or one of your allies, that foe is interrupted and can no longer attack or target foes with skills for 0...3...4 seconds. Parley ends early if you hit or use a skill against that foe. Once Parley ends, that foe becomes immune to Parley for 5 seconds. |
| Personal Vendetta | Warrior | Tactics | Stance | 2 | | 1 | For 3...8...10 seconds, while wielding a melee weapon, you attack 33% faster if you are attacking a foe who is also attacking. |
| Piratical Savvy | Warrior | Tactics | Elite Skill | 5 | | 10 | Up to 0...6...7 of your other Warrior skills instantly recharge. |
| "Shake it off, Soldier!" | Warrior | Tactics | Shout | 2 | | 7 | For 0...5...6 seconds, the next time target ally hits a foe with a melee attack, that ally loses a condition. |
| Shield of the Messenger | Warrior | Tactics | Elite Stance | 5 | | 30 | For 1...11...16 seconds, while wielding a shield, you move 33% faster and you cannot be targeted by hostile spells. This effect ends if you stop moving. |
| Silk Shield | Warrior | Tactics | Skill | 5 | | 18 | For 0...3...4 seconds, if you are wielding a shield, you cannot be targeted by hostile spells, but suffer -40 armour. |
| "Stand, So You Can Fall!" | Warrior | Tactics | Shout | 7 | | | Can only target a knocked down foe. For 1...7...8 seconds, your next attack skill against that foe knocks them down. |
| Tactician's Signet | Warrior | Tactics | Signet | | 2 | 5 | Cure yourself of up to 0...2...3 conditions. You suffer -40 armour while using this skill. |
| "This One's Mine!" | Warrior | Tactics | Shout | 4 | | | For 20 seconds, whenever you are the only one attacking your target, that target has -5...18...20 armour against your attacks. |
| Turtle Shell Defence | Warrior | Tactics | Skill | 5 | | 20 | For 6 seconds, while wielding a shield, you gain a 50% chance to block attacks, +0...2...2 health regeneration and a damage reduction of 0...4...5, but you move 75% more slowly. |
| "Why Should I Care!" | Warrior | Tactics | Shout | 5 | | 10 | You gain +1...2...3 adrenaline and +1...5...6 Energy if target foe has less than 50% Health. These gains are doubled if this targets another ally instead. |
| "Why Should I Care!" | Warrior | Tactics | Shout | 5 | | | For 5 seconds, you and target foe both deal an additional 0...7...8% damage to one another. |
| "You Can Choke!" | Warrior | Tactics | Shout | 3 | | 10 | Target foe and all adjacent foes lose the effects of all shouts, chants, and echoes. |
| "You're Revolting!" | Warrior | Tactics | Shout | 5 | | | Target foe suffers from Weakness and Cracked Armour for 0...4...5 seconds. The duration is doubled if that foe was already suffering from a condition. If the target was suffering from Disease or is non-fleshy, the duration is tripled instead. |
| "You're Worthless!" | Warrior | Tactics | Shout | 4 | | | If target foe is weakened, that foe is also crippled for 2...7...8 seconds. |