Custom Skill Designs for Guild Wars. Select a profession to see all of their new skills.
Icon | Name | Profession | Attribute | Type | Cost | Activation Time | Recharge | Description |
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| Avatar of the Crag | Dervish | Earth Prayers | Elite Form | 5 | 2 | 45 | For 5...55...60 seconds, damage you would take from spells is reduced by 50...85...90%, but you cannot block attacks or cast spells, and allies cannot target you with spells. |
| Celebratory Shards | Dervish | Earth Prayers | Enchantment Spell | 5 | 1/4 | 20 | For 10 seconds, every time you hit a foe with less health than you, that foe and all adjacent foes take 1...10...11 earth damage. This effect can trigger no more than once per attack. |
| Crown of Sand | Dervish | Earth Prayers | Flash Enchantment Spell | 10 | | 20 | For 20 seconds, you gain +0...18...21 armour and gain +0...6...8 Health regeneration. If this enchantment ends prematurely, you are knocked down. |
| Dust Shell | Dervish | Earth Prayers | Enchantment Spell | 5 | 3/4 | 3 | For 8 seconds, the next time target ally would take damage, that damage is reduced by 12...50...75% and the foe which dealt that damage is blinded for 0...3...4 seconds. |
| Earth Heal | Dervish | Earth Prayers | Spell | 5 | 1 | 5 | If target ally is enchanted, that ally is healed for 30...80...90 Health. |
| Earth Mother | Dervish | Earth Prayers | Enchantment Spell | 5 | 1 | 10 | For 10...30...35 seconds, Dervish skills you use on enchanted allies heal them for 3...24...27 Health. |
| Earth Shattering Vortex | Dervish | Earth Prayers | Elite Melee Attack | 6 | | | If this attack hits, create an Earth Shattering Vortex at your foe's location for 10 seconds. Every second, adjacent foes take 10...25...30 Earth damage. Foes in range who are attacking or casting spells are knocked down. Creating a new Earth Shattering Vortex will replace any existing ones you created. |
| Earth Shell | Dervish | Earth Prayers | Enchantment Spell | 5 | 1/4 | 9 | For 3 seconds, target ally is immune to critical hits and has an additional 5...35...40 armour. |
| Earth Slam | Dervish | Earth Prayers | Spell | 3 | 1 | 10 | Target touched foe and all adjacent foes take 25...65...70 Earth damage. Foes who were attacking you are knocked down. |
| Fists of Clay | Dervish | Earth Prayers | Elite Enchantment Spell | 5 | 1/4 | 10 | For 1...8...10 seconds, if you are wielding an Earth weapon, your next attack skill knocks your target down if it hits. |
| Ring of Salt | Dervish | Earth Prayers | Enchantment Spell | 5 | 1/4 | 15 | For 1...9...10 seconds, you have a 15...65...70% chance to block attacks. Enchanted foes whose attacks are blocked in this way take 6...13...15 Earth damage and bleed for 3...7...9 seconds. |
| Signet of Salted Earth | Dervish | Earth Prayers | Signet | | 1 | 20 | Inflict Cracked Armour on target foe for 3...12...14 seconds and lose 1 Dervish enchantment. If an enchantment was removed in this way this signet recharges instantly. |
| Stalked by the Earth | Dervish | Earth Prayers | Elite Enchantment Spell | 10 | 1/4 | 20 | For 1...9...10 seconds, foes which hit you are knocked down and blinded for 0...4...6 seconds. |
| Vow of Might | Dervish | Earth Prayers | Elite Enchantment Spell | 5 | 1/4 | 30 | For 2...32...35 seconds, you cannot use attack skills, but every time you hit a foe, you strike twice, the second strike dealing 75...41...30% less damage. |
| Wanderer's Cloak | Dervish | Earth Prayers | Flash Enchantment Spell | 10 | | 5 | For 10 seconds, you move 15% faster and gain +1...3...4 Health regeneration and +5...15...20 armour while moving. |
| Ancient Oath | Dervish | Mysticism | Enchantment Spell | 5 | 1/4 | 10 | For 30 seconds, your Mysticism no longer reduces the cost of your Dervish enchantments. Instead, every time an enchantment ends on you, you gain 3...15...17 health and 0...4...5 Energy. |
| Aura of the Remover | Dervish | Mysticism | Enchantment Spell | 10 | 6 | 30 | Every time you hit with an attack skill, you lose an enchantment and a hex. This ends after 1...9...10 attack skills. |
| Avatar of Abbadon | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, you gain 33% less benefit from healing. Every time you hit with a melee attack, you steal 1...12...17 Health from up to 0...8...10 nearby foes. This skill is disabled for 45 seconds. |
| Avatar of Aura | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, you gain +3 Energy regeneration. This skill is disabled for 45 seconds. |
| Avatar of Deldrimor | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, you cannot be crippled or knocked down, your attacks cannot be interrupted, and you gain a damage reduction of 0...4...5. This skill is disabled for 45 seconds. |
| Avatar of Dhuum | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, damage you deal is reduced by 0...18...21. For every point of damage reduced in this way, the foe loses that much Health. This skill is disabled for 45 seconds. |
| Avatar of Peace | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, you cannot attack foes or use skills on them. Instead, you gain +0...2...2 Health and +0...1...2 Energy regeneration and Dervish skills you use on allies heal them for an additional +5...23...25 Health. This form ends prematurely if your health falls below 50%. This skill is disabled for 45 seconds. |
| Avatar of Purity | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, you are immune to conditions. This skill is disabled for 45 seconds. |
| Avatar of Serpents | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, foes you hit or use skills against are poisoned for 1...9...10 seconds. This effect penetrates any immunity to poison. This skill is disabled for 45 seconds. |
| Avatar of Time | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, your Dervish spells activate and recharge 0...28...33% faster. This skill is disabled for 45 seconds. |
| Avatar of Truth | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, hexes cast on you have their attribute power reduced by 2...10...12. This skill is disabled for 45 seconds. |
| Avatar of War | Dervish | Mysticism | Elite Form | 5 | 2 | 20 | For 5...50...75 seconds, you move 50% faster, attack 33% faster, build adrenaline 100% faster, and Blindness on you ends 75% sooner. This form ends prematurely if you don't hit a foe with a melee weapon for 10 seconds. This skill is disabled for 45 seconds. |
| Blackhearted Enchantress | Dervish | Mysticism | Enchantment Spell | 5 | 1/4 | 20 | For 3... 35...40 seconds, other enchantments you cast end instantly. Any enchantment which would be immediately recharged in this way is disabled for 1 second. |
| Blackhearted Oath | Dervish | Mysticism | Enchantment Spell | 10 | 1 | 30 | Allies can no longer target you with spells, but your attacks with a melee weapon have an additional +0...25...27% armour penetration. This ends if you cast a spell. |
| Dimirian Oath | Dervish | Mysticism | Enchantment Spell | 5 | 1/4 | 20 | For 4...22...25 seconds, you gain 3 Energy every time you land a critical hit on a foe while using a non-scythe weapon. |
| Dimirian Strike | Dervish | Mysticism | Melee Attack Skill | 5 | 1/2 | 4 | Lose all adrenaline. This attack deals +8...17...18 damage and counts as a Lead Attack. |
| Exalted Aura | Dervish | Mysticism | Flash Enchantment Spell | 10 | | 30 | For 0...4...6 seconds, you move, attack, and gain adrenaline 33% faster. This enchantment's duration is tripled if Exalted Aura is your only equipped Enchantment spell. |
| Heart of Unholy Flame | Dervish | Mysticism | Flash Enchantment Spell | 10 | | 20 | All adjacent foes take 5...25...30 dark damage. For 30 seconds, your attacks deal dark damage. When Heart of Unholy Flame ends, all adjacent foes are dazed for 0...1...2 seconds. |
| Penance | Dervish | Mysticism | Skill | 5 | | 60 | For 60 seconds, your Dervish enchantment spells cost an extra 5 Energy, but your attacks are +0...27...33% more likely to be critical hits. This extra cost is not lowered by Mysticism. |
| Sariah's Silence | Dervish | Mysticism | Flash Enchantment Spell | 10 | | 20 | For 20 seconds, you take 5...30...33% less damage from hexes. |
| Way of the Dimir | Dervish | Mysticism | Elite Stance | 5 | | 20 | Lose all adrenaline. For 5...20...23 seconds, you can no longer gain adrenaline, but you move and attack 33% faster. |
| Witcher's Slice | Dervish | Mysticism | Melee Attack Skill | 5 | | 10 | You gain 5...10...13 Energy if this attack hits. This attack deals only 3...23...25 damage. |
| Scythes to Swords | Dervish | No Attribute | Skill | 5 | | 35 | For 40 seconds, your Scythe Mastery attribute is reduced to zero. Your other weapon-related attributes are increased by the same amount (Max Bonus: 3) |
| Clockwork Twirl | Dervish | Scythe Mastery | Scythe Attack | 10 | | | This attack hits all adjacent foes. Your other attack skills are disabled for 3 seconds, you lose all adrenaline, and you are dazed for 3 seconds. |
| Crystalline Scythe | Dervish | Scythe Mastery | Scythe Attack | 10 | 1 | 5 | This attack strikes only one target, but this attack has an additional 20% armour penetration and deals an extra +0...14...17 damage. |
| Dervish Dance | Dervish | Scythe Mastery | Elite Stance | 5 | | 30 | For 0...6...7 seconds, your attack 25% faster and your melee attacks hit all foes adjacent to you. This stance renews itself every time you strike more than 1 foe in this way. |
| Dream Sweep | Dervish | Scythe Mastery | Scythe Attack | 5 | | 7 | If Dream Sweep hits, you gain an extra strike of adrenaline. If either you or your target are hexed, you gain another +0...2...3 strikes of adrenaline. |
| Excommunicative Assault | Dervish | Scythe Mastery | Elite Scythe Attack | 3 | 1/2 | | If this attack hits, it deals an additional +10...18...21 holy damage for every enchantment you have (Max: 60), split evenly between all adjacent foes. |
| Glittering Victory | Dervish | Scythe Mastery | Scythe Attack | 5 | | 5 | Hit target foe for +5...17...20 damage. For each foe struck who has less Health than you, you gain 3 Energy. |
| Lucid Sweep | Dervish | Scythe Mastery | Scythe Attack | 5 | | 3 | Strike target foe for an additional +3...16...18 damage. This attack is unblockable if you are not enchanted. |
| Nightmare Sweep | Dervish | Scythe Mastery | Elite Scythe Attack | 8 | | | Steal 20...60...80 Health and all adrenaline from foes struck. |
| Shocking Defeat | Dervish | Scythe Mastery | Scythe Attack | 7 | | | If it hits, this attack strikes for +3...13...15 lightning damage. For each foe hit who has less Health than you, that foe is dazed for 0...1...1 seconds. |
| Warmarshal's Sweep | Dervish | Scythe Mastery | Scythe Attack | 5 | 2 | | This attack has an extra 20% armour penetration. |
| Avatar of the Storm | Dervish | Wind Prayers | Elite Form | 5 | 2 | 45 | For 5...55...60 seconds, every time you either hit or cast a spell on a foe, that foe suffers from Cracked Armour for 2...5...6 seconds. If foes you hit in this way are already suffering from Cracked Armour, you deal 0...28...33% of any damage dealt in this way to all other adjacent foes (Max: 30) as lightning damage. This effect can trigger no more than 3 times per attack or spell. |
| Eternal Cyclone | Dervish | Wind Prayers | Elite Spell | 10 | 1 | | Target foe is struck for 15...80...88 cold damage. If you are enchanted, you gain 5 Energy, and if your target is enchanted, you gain another 5 Energy. |
| Galeforce Signet | Dervish | Wind Prayers | Signet | | 1 | 20 | You lose two Dervish enchantments and target foe takes 25...60...65 cold damage. If at least one enchantment was lost this signet recharges 75% faster. If two were lost, your target is interrupted. |
| Healing Winds | Dervish | Wind Prayers | Enchantment Spell | 5 | 1 | 5 | Party members who are already enchanted are enchanted with Healing Winds for 10 seconds and gain +0...3...4 Health regeneration. |
| Hermetic Sanctuary | Dervish | Wind Prayers | Enchantment Spell | 5 | 1/4 | 20 | For 1...9...11 seconds, you gain +20 armour and -2 damage reduction. This enchantment renews itself every time you use a non-Dervish skill. |
| Iridescent Breath | Dervish | Wind Prayers | Spell | 15 | 1 | 15 | Heal all party members for 5...38...45 Health and remove a condition from them. You gain 1 Energy for every enchanted party member healed in this way. |
| Iridescent Visions | Dervish | Wind Prayers | Enchantment Spell | 10 | 1 | 20 | For 10...50...60 seconds, you gain 1 Energy plus 30% of the Energy cost every time you cast a Dervish spell. |
| Valkyrie's Aura | Dervish | Wind Prayers | Flash Enchantment Spell | 10 | | 10 | All adjacent foes are struck for 10...35...40 lightning damage. For 30 seconds, you deal lightning damage with your attacks. When this enchantment ends, all nearby foes are struck for 10...35...40 lightning damage and suffer from Cracked Armour for 0...3...5 seconds. |
| Vorpal Chasm Vortex | Dervish | Wind Prayers | Elite Melee Attack | 5 | | | If this attack hits, create a Vorpal Chasm Vortex at your foe's location. For 10 seconds, all adjacent foes are struck for 10...33...38 cold damage per second and move 66% slower for 1 second. Creating a new Vorpal Chasm Vortex will replace any existing ones you created. |
| Vow of Faith | Dervish | Wind Prayers | Elite Flash Enchantment Spell | 15 | | 45 | For 20 seconds, you gain +0...2...3 Health regeneration and +0...1...1 Energy regeneration. Every time Vow of Faith would end, it is renewed instead as long as you have at least one other enchantment, but that other enchantment is lost. |
| Windchime | Dervish | Wind Prayers | Enchantment Spell | 10 | 1 | 20 | For 10 seconds, every time you take at least 7 damage, the rest of your party members, not including you, are healed for 2...10...13 Health. |
| Windrider's Oath | Dervish | Wind Prayers | Enchantment Spell | 5 | 1 | 30 | For 3...18...23 seconds, allies cannot cast spells on you and you cannot block attacks, but you move and attack 33% faster. |
| Windswept Path | Dervish | Wind Prayers | Flash Enchantment Spell | 5 | | 8 | You move 50% faster for 2...6...9 seconds. Windswept Path ends prematurely if you are either hit by a foe or targeted by a foe's skill. |